Full notes
Full Sunday Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey yall, the v.20.3 Gameplay Update is live featuring some changes on the defensive side of the ball, most notably the ability for a well timed hit on a receiver to jar the ball loose for an incomplete pass! Once it happens, you'll think twice about setting your receiver up for that hospital pass...
What changed
- Gameplay
- UI and audio
- Fixes
Sunday Rivals changes
In addition to pass disruptions, I've made some overall changes to how and when defenders try to make plays on the ball, as well as tightening up their ability to keep plays in front of them and make quick tackles. This is all pretty fresh, so feedback is appreciated!
There's also a bunch of new animations, reactions, and a few important bug fixes, so you'll want to read the full patch notes below. But odds are if you're still reading this, you probably want to hear about these release plans, so without further ado, here's me, talking about release plans!
Questions? Concerns? Let me know what you think and I'll try and update as much as I can as we get closer to wrapping up Early Access. It's been a crazy ride and I appreciate all of you for sticking with me!
GAMEPLAY
Added the ability for tacklers to jar the ball loose immediately after a catch for a deflection
Lower rated pass defenders will position themselves for making immediate tackles rather than make a play on the ball
High tackle rated safeties and linebackers will choose to disrupt passes with hits more than deflections
Improved skilled safety's positioning and containment on slants and outs
Improved AI tacklers ability to discern 'useless' directional changes
AI will occasionally lunge for tackles when in range
Increased defender's speed during deflection attempts
Improved AI defender's route towards receiver while a catch is being made
Improved AI pass coverage positioning when players toggle in and out of passing modes
Decreased the knockback distance of weaker hits
Decreased camera shake on late hits
ANIMATION
Players react at the end of plays
Added multiple post-play reactions
Added a new touchdown celebration
Added two new tackle animations and polished existing ones
Added a new hit animation and polished all existing ones
Broken tackles play appropriate hit animations now
UI
Updated rating titles and descriptions on the edit player screen to better explain what each value does per position
BUGS
Fixed a bug where punts that were not immediately downed would be counted as an incomplete pass and give the ball back to the offense
Fixed a bug where pressing the Escape button would not correctly close the gameplay sliders menu while the game is paused
Fixed a bug where finger tape position was inverted in game
Source
Changelog.gg summarizes and formats this update. How we read updates.
