Full notes
Full Sunday Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey yall, happy to show off the Face Update, which is a funny name but honestly I'm not sure what else to call this one!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Sunday Rivals changes
This update adds a handful of new player customization options, including 2 additional heads, 5 facial hair options, new hair colors, and finger tape! In addition, you'll be able to pop up your player's helmet while working on them to see those mean mugs in all their glory.
This update isn't just pretty faces, in fact things are gonna get real dirty soon with the addition of late hits! Lay off some steam by laying out an unwitting opponent who forgot to keep his head on a swivel after the whistle.
There's a few extras packed in here too, including new ball bounces on punts and tipped passes, better throws on bubble screens, and some bug fixes. Check out the complete patch notes below:
ART
Added 2 head options, updated the original one
Added 4 facial hair options
Added 3 hair color options, updated existing colors
Added single bar facemask option
Added finger tape to player's glove options
Added option to pop up player's helmet in customization menus
Some sitting sideline players will pop up their helmet while sitting on the bench
Players will pop up their helmet during touchdown celebrations
Goalpost flags hide correctly
Improved fidelity of jersey numbers
GAMEPLAY
Added late hits
Improved ball bounce trajectory on errant passes
More predictable ball deflections on overthrown and tipped passes
Low quality passes have higher chance of being tipped forward and picked off
High skilled punters will be able to land punts with backspin near the endzone
Added collision to stadium walls, uprights, and bench areas
Increased tendency for AI kick returners to take touchbacks in critical game situations
Increased tendency for AI punt returners to allow ball to bounce into endzone
Blockers will continue running towards their assignment even if their target is not moving
Players stay still until the ball is kicked on kickoffs
Decreased gunner's starting speed on kickoffs
Widened path for outside QB runs
Agile QB's will stay in pocket longer before deciding to scramble
Defenders will take better pursuit angles on QB scrambles
AI will call less 2pt conversions when only up by 6
AI will call less QB/WR runs on 3rd and 4th down
UI
Player model can be rotated using the trigger buttons in customization menus
Replaced outdated blocking assignments on some outside run play art
Disabled lights in some frontend menu screens
SRFL
Updated names and customizations on multiple teams
BUGS
Fixed a bug where a text field could be edited even after it loses focus or visibility
Fixed a bug where players experience unexpected navigation behavior when using the numpad for text customization
Fixed a bug where a measurement resulting in a turnover on downs would incorrectly display as a first down
Fixed a bug where scouting descriptions for high-rated edge rushers were incomplete
Source
Changelog.gg summarizes and formats this update. How we read updates.
