In this update4
Full notes
Full Sun Down Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Sun Down Survivors changes
Hi everyone!
We just released Sun Down Survivors Patch 1.4: Final Boss update, now available on Steam! This patch includes a final boss and cutscenes for the game’s ending, some game rebalances, and more!
Before we get too into the updates and changes, we’re super excited to announce that Sun Down Survivors is participating in the Shoot ‘Em Up Festival this year! Sun Down Survivors will be on sale for 25% off from September 25th to October 2nd!
Grab Sun Down Survivors on sale for the Shoot ‘Em Up Festival!
Without further ado, let’s jump into the new update!
First and foremost, Sun Down Survivors now has an ending and more replayability! If you can survive through all four seasons, you can now face off against the mighty Demon King himself — King Minos! Can you defeat Minos and restore peace to the world of Sun Down before it’s too late?
Keep reading below to see a full list of all the new changes in this patch!
The End:
Added a final boss after you defeat Winter: Minos, the Resurrected Demon King
Added a cutscene after you defeat Winter
New Effect:
After defeating any seasonal boss, the Skill XP Magnet is triggered
Collects all current XP from across the map and brings it directly to you
Balance:
Added Difficulty Modes:
Year 1 - Easy
Year 2 - Moderate
Year 3 - Hard
Year 4 - Challenger
Increased likelihood to get upgrades for skills that have already been obtained
2 and 3 Star Monster Camps are more challenging
Adjusted Monsters to scale better with difficulty over time:
Mammoth, Stampeding Giant Boss- 2000 Health -> 2500 Health
Torgo, Sandy Fortress Boss- 5000 Health -> 6000 Health
Hatorbee, Shinobee Assassin Boss- 90 Damage -> 100 Damage
Bulky, Permafrost Moose- 50000 Health -> 35000 Health
Bulky, Permafrost Moose- 250 Damage -> 120 Damage
Fall Slime- 300 Health -> 275 Health
Mole Monster- 700 Health -> 600 Health
Fire Octopus- 475 Health -> 450 Health
Squid Monster- 700 Health -> 600 Health
Magic Bee Monster- 800 Health -> 700 Health
Winter Slime- 1000 Health -> 900 Health
Winter Slime- 100 Damage -> 90 Damage
Leaf Lion- 275 Health -> 300 Health
Leaf Lion- 100 Damage -> 95 Damage
Snow Bro- 1400 Health -> 1100 Health
Snow Bro- 125 Damage -> 100 Damage
Winter Penguin- 1750 Health -> 1400 Health
Winter Penguin- 125 Damage -> 110 Damage
Midnight Bat- 2500 Health -> 2000 Health
Midnight Bat- 50 Damage -> 110 Damage
Cerberus Monster- 3000 Health -> 1500 Health
Cerberus Monster- 150 Damage -> 110 Damage
Bug Fixes:
Fixed issues causing players to lag in Winter
Fixed issues with the cliffs changing seasons before the environment
Can you defeat the Demon King Minos?
Don’t forget to join our Discord to find a group to play with, ask for game help, or just hang out with other members of the community!
Have fun, adventurers!
Tavielle, Community Manager Pixel Sprout Studios
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643
Source
Changelog.gg summarizes and formats this update. How we read updates.
