Full notes
Full Sun Down Survivors update
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Repeated intro
Hey everyone!
What changed
- Balance
- Gameplay
- Events
- UI and audio
- Store
It's Director Bruce with a patch to rebalance the whole game, fix some bugs, and add dozens of points of polish to the game!
While Sun Down Survivors started as a game that was incredibly difficult, as time has gone on, players have improved dramatically -- even new players, who have gained EXP through playing other games across the genre.
So while a lot of these balance changes are targeted towards making the game difficulty curve slightly smoother, they also just make game more difficult to accommodate all the extra level ups players have had across the genre. Survivors genre games are simply just more fun when the game challenges you to make tough decisions and try new different builds or characters.
Along with this patch to rebalance the game, for next patch, we're also going to be adding in a final boss and add more depth to the game to make more deep builds. We can't wait to show you what we're working on!
Balance Changes:
intimidation Spell is now only available on Darius
Increased Elite Shadeclaw HP from 1200 -> 1400
Increased Mammooth's HP from 2000 to 2500
Slightly Increased Mammooth's movement speed
Lion HP 250 -> 275
Fire Octopus HP 425 -> 475
Mole HP: 600 ->700
Yellow Ghost HP: 100 -> 115
Fall Slime: 275 HP -> 300
Torto (Wave) HP 350 -> 375
Angry Dog HP 275 -> 300
Top Off: 25 HP restored per level -> 20
Bulk Up 40 Max HP -> 35 Max HP
Vitality(2) from Medium Difficulty Camps 70 Max HP -> 50
Bugfix: Hand of Gold(2) from Medium Difficulty Camps now correctly grants 6%
- Chicken Friend(2) from Medium Difficulty CampsGrants 2 Chickens for 20% reduced damage -> 22% Reduced Damage
- Chicken Friend(3) from Hard Difficulty CampsGrants 3 chickens for 10% reduced damage -> 20% Reduced Damage
Hand of Gold: 8% Chance to drop 5 gold -> 9%
Might(3) From Hard Difficulty Camps: +24% damage -> +20% damage
Vitality(3): 100 Max HP -> 60 Max HP
- First Strike30% Increased damage to targets who are full HP -> 25%
Pets:
William Scale's arrow projectile speed: 10 -> 13
Pet Stormy Damage 5 -> 6
Pet Spirit Fox Damage 4 -> 5
Aluvius Speed: 6 -> 7
Aluvius Attack Range: 14 -> 17
Gems:
Gem Nodes drop 15-25 gems -> 10 gems
Monster dropped gem nodes drop 20 gems -> 10 gems
Seasonal Quest Rewards:
Gems Gems Gems! : 20 Gems -> 15 Gems
Gold Gold Gold! : 50 gold -> 40 Gold
Romanceable Rewards:
Close Connection: 50HP Restored -> 30 HP
Lovers: 50 HP Restored -> 30 HP
Refreshing Visit: 50 HP Restored -> 30 HP
Polish
implemented dozens sound effects for UI, many spell FX, and pets!
implemented a slightly smoother camera
Bugfixes:
Leaving the house should now more reliably load correctly
Resolutions are now forced to be 16:9 such that all UI elements will fit on the screen without being cut off
Hand of Gold(2) now correctly grants 6% chance to gain 5 gold
Thanks for reading this far! We look forward to seeing you all again soon, for when we patch in Steam Achievements, some spell updates, way more spells, and even a final boss!
Thanks for playing and hope you enjoy!
Director Bruce Pixel Sprout Studios
Steam: https://store.steampowered.com/app/2308360/Sun_Down_Survivors/
Discord: https://discord.gg/HvMPETUJcK
Twitter: https://twitter.com/SunHavenRPG
Instagram: https://www.instagram.com/sunhavenrpg
Facebook: https://www.facebook.com/Sun-Haven-RPG-108956407514643
Source
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