In this update1
Full notes
Full Summoners War update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings from Com2uS!
What changed
- Gameplay
- Performance
- Server
Summoners War changes
v8.8.1 has been updated on Steam today, and an auto update will be held to install the new version.
The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.
Please make sure to come back to the Village and end your game safely to save your game data before the update starts.
========================
UPDATE SCHEDULE PER SERVER
Global - 12:45 AM PDT
Europe - 9:45 AM CEST
Asia - 3:30 PM TST
Korea - 4:00 PM KST
Japan - 4:30 PM JST
China - 3:30 PM CST
========================
※ You won't be able to enter [World Arena and World Guild Battle] during [12:00 AM - 12:45 AM PDT], and other content can be played normally.
=====================================
v8.8.1 Update Details
=====================================
▶ [Arcade Battle] Improvements
The opponent selection animation can now be skipped by tapping the screen to immediately finalize the opponent.
Thumbnails of opponents already defeated in Arcade Battle will now be deactivated and grayed out.
A search function has been added to the Monster selection window to let you search for desired Monsters faster.
▶ New Minigame [Vengeance is Mine] Lv. 1 Added
Vengeance is Mine is a minigame where you defeat as many enemies as possible within the time limit.
Controls: Use the directional keypad to move your character and the attack button to punch or kick enemies.
▶ [Minigame] 10 New Masks Added
The reward requirements for mask collection have been adjusted as previously announced.
▶ [Minigame] Improvements
The game description pop-up when entering a minigame now includes key tips and play guides for that stage.
A “Retry” function has been added to enable more convenient repeat play after finishing a minigame.
Button sizes and spacing in minigames have been adjusted for better usability.
▶ Collab Characters in Trial of Ascension
Event Period: Aug. 14, 10:00 PM - Sep. 14, 10:00 PM PDT
Collab Characters will appear as bosses on every 10th floor in [Normal/Hard] difficulties except for 100F.
The clear reward for 50F (Normal) will be changed from [Mystical Scroll x2] to [Tekken Scroll x1], which summons a default 4-5★ Collab Character.
The changed [Tekken Scroll x1] reward for clearing 50F (Normal) is also applied to the Trial of Ascension Pass product.
▶ Other Improvements and Changes
[Daily Mission] Even after obtaining daily rewards from achieving 100 Mission Points, remaining missions will no longer be marked as completed and can still be progressed.
[World Arena > Normal Battle] The end notification pop-up displayed after battle has been removed.
▶ New Monster Transmogrifications
[Metal Blade Drakan Warrior, Starborn Prince Puppeteer, and Warlord Heir Beast Monk] have been added.
▶ Some Monster skill descriptions have been modified.
▶ Game Errors Fixed
Fixed an issue where the shield motion appeared unnatural when (Dark) Drakan Warrior’s [Duel of Honor] was used while (Fire) Hollyberry Cookie’s [Hollyberry Shield] or (Fire) Macaron Guard’s [Macaron Shield] was in effect.
The skill animation of [Scroll Trap] for (Fire) Art Master equipped with the [Winter] Transmog has been adjusted to appear more natural.
Fixed an issue where the game would end abnormally when a wall lifted during Wall Break was destroyed.
Fixed an issue where the [Collab Battle] mission was not cleared properly in certain dungeons.
[Minigame] Fixed an issue where the unlock condition for Magic Knight Mask in Lv. 2 of Wall Break was incorrectly applied as "Throw white walls 5 times in a single game" instead of "Throw walls 5 times in a single game."
[Arcade Battle] Fixed an issue where the game froze when the boss of Round 7 in Hard difficulty (Azazel) was defeated while granted with Soul Protection.
Source
Changelog.gg summarizes and formats this update. How we read updates.
