Summoners War
Steam News 10 February 20251y ago

Developer's Preview #1

Greetings from Com2uS! We are excited to introduce [Developer's Preview], a new type of notice designed to enhance communication with you. Unlike the dev notes, which provide detailed update information with images once…

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Full Summoners War update

The complete published notes, normalized for clean reading and source attribution.

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Greetings from Com2uS!

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  • Gameplay
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  • Maps
addedWe are excited to introduce [Developer's Preview] , a new type of notice designed to enhance communication with you.
addedA revamp of Siege Battle is being prepared to bring new energy and encourage diverse strategies in the guild content.
changedThe revamp will be applied starting from the next Siege Battle season, Season 18.
addedNew Map - We have updated the battlefield map in Season
addedWe believe the change has added new energy to Siege Battle to some extent as the new map allowed for various new base-occupying strategies.
changedFive different map designs are under review and being tested to ensure that we can provide a more enjoyable gameplay experience in the upcoming season. Furthermore, we are considering implementing periodic map changes in the future if necessary.

We are excited to introduce [Developer's Preview], a new type of notice designed to enhance communication with you.

Unlike the dev notes, which provide detailed update information with images once development is nearly complete, [Developer's Preview] will be shared earlier in a brief report format. This will give you insights into upcoming updates, key concerns, and the overall direction the development team is considering for the game.

Since [Developer's Preview] covers content from the early planning stages, it will primarily focus on broader concepts and overarching ideas. As development progresses, some details may change or even be canceled. While we understand the risks of discussing features that are still in development, we believe the value of sharing our thoughts and ideas with you in advance outweighs those concerns.

If any changes occur to the content shared in [Developer's Preview], we will provide a follow-up notice explaining the revisions in detail.

Also, the introduction of [dev preview] does not mean that there will be no more [dev notes].

[Dev preview] and [dev notes] will be shared in a timely manner to bring you interesting news.

Without further ado, here is the first [dev preview]!

* A revamp of Siege Battle is being prepared to bring new energy and encourage diverse strategies in the guild content.

* The revamp will be applied starting from the next Siege Battle season, Season 18.

  1. CosmeticNew MapWe have updated the battlefield map in Season
  2. We believe the change has added new energy to Siege Battle to some extent as the new map allowed for various new base-occupying strategies.

- Five different map designs are under review and being tested to ensure that we can provide a more enjoyable gameplay experience in the upcoming season. Furthermore, we are considering implementing periodic map changes in the future if necessary.

  1. CosmeticPost-Battle Base AttackWe are planning to allow guild members who were unable to participate in Siege Battle to still earn individual rewards by attacking bases after the battle is over.

- Since these attacks will take place after the Siege Battle results are determined, they will not affect Siege Points. Also, to maintain the value of attacks staged during the active battle period, the rewards for post-battle attacks will be less significant than those earned during the active battle period.

  1. CosmeticNon-Attack Member Trial AttackGuild members who are not attack members will be granted the same number of trial attack attempts as the actual attack attempts.

- These trial attack attempts can only be used against defense decks that have been defeated.

- Trial attack results will not affect Siege Points, contribution, or victory points. Trial attack rewards will only bring small individual rewards.

- Trial attack results will not be recorded, giving non-attack members a chance to enjoy Siege Battle alongside other guild members without pressure.

​4. Victory Point Amount Change - In the current Siege Battle system, 1st, 2nd, and 3rd place guilds all earn victory points, putting guilds that do not participate in Siege Battles at a disadvantage when tallying rankings. As a result, guilds were continuously compelled to engage in Siege Battles from the start to the end of the season.

- We are considering adjusting the victory point table while maintaining the difference in points gained by 1st, 2nd, and 3rd places. The total amount of victory points earned would be slightly reduced, with a particular focus on lowering the points gained for 3rd place. With these adjustments, we hope to

Source

Steam News / 10 February 2025

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