In this update1
Full notes
Full Summoners War update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings from Com2uS!
What changed
- Gameplay
- Performance
- Server
- Balance
- Store
Summoners War changes
v9.2.4 has been updated on Steam today, and an auto update will be held to install the new version.
The process won't take long, but you may experience a sudden crash if you are logged in when the update begins.
Please make sure to come back to the Village and end your game safely to save your game data before the update starts.
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UPDATE SCHEDULE BY SERVER
Global - 12:45 AM PDT
Europe - 9:45 AM CEST
Asia - 3:30 PM TST
Korea - 4:00 PM KST
Japan - 4:30 PM JST
China - 3:30 PM CST
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※ You won't be able to enter [World Arena, Arena Interserver Battle, and World Guild Battle] during [12am - 12:45am PDT], and other content can be played normally.
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v9.2.4 Update Details
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▶ [Guild Battle Research] Siege Battle Attack Deck
Previously, only World Guild Battle attack decks could be loaded. Now, Siege Battle attack decks can also be loaded.
: You can select and load the attack deck of your desired guild content using the newly added toggle button in the Load Deck menu at [Guild Tower > Battle Research > Battle].
▶ [Siege Battle] Rune Advanced Settings Copy Feature
A feature has been added to copy the Rune Advanced Settings of guild members' defense decks.
Steam post image ▶ [Rune Advanced Settings] Improvements
A setting to include or exclude Runes from decks currently in placement has been added to [Rune Advanced Settings] for content that uses multiple decks.
An [Include Placed Runes] checkbox has been added to the selection list in [Deck Preset > Manage Deck > Runes/Artifacts > Rune Advanced Settings] for content that uses multiple decks. (Temple of Chaos, Rift Raid, Dimension Raid, World Guild Battle, Guild Rival Battle)
: Checking this box will search for Runes that meet the advanced settings, including all Runes used in other decks currently placed. Unchecking it will exclude all Runes used in other placed decks from the search.
▶ [Challenge of Ascension] Changes and Improvements
The battle balance for the Challenge of Ascension has been adjusted as follows.
: The HP, Defense, Attack Power, and Attack Speed of enemy Monsters appearing in Attribute Towers (1F - 19F) and the Spires of Ascension (1F - 79F) have been decreased.
: The skills of the boss Monsters of each attribute appearing in Attribute Towers will be changed as follows.
The difficulty of the battle stages against Asmodeus appearing in the Spires of Ascension has been revamped.
: Only the boss battle will proceed without waves in battles against Asmodeus on 20F and 40F.
: The boss battle will proceed after completing Wave 1 in battles against Asmodeus on 60F and 80F.
The condition and compositions of Monsters have been changed to adjust the difficulty of certain floors.
▶ Other Improvements and Changes
[Monster > Relic] You can now check owned Relics and engrave them when pressing the empty Relic.
[Skill Preview] Improvements
: You can now switch the preview screen to a pop-up window if needed.
: The background and opponent Monsters have been changed so that you can check the skills more clearly.
[Transmogrification Item] You can now equip Transmogrification Items on your owned Monsters in the item preview menu.
You can now check the quantity of each Rune type and Artifact attribute/type you currently own on the screen where you select and claim a Rune type or Artifact attribute/type from your Inbox.
A notification will now be displayed in the Mentor Summoner's [Community > Friend > Mentor/Mentee] when receiving a Mentor request from a Mentee.
A notification pop-up will now be displayed when you activate using Diamonds in the Shop for the first time.
The discounted prices of some items will now be displayed in Diamonds instead of cash when Diamond purchases are activated in the Shop and package screens.
[Shop > Exchange] A notification will now be displayed in the Shop when the purchase limit for Relics resets.
Scout Battle will no longer be paused during Hall of Heroes battles.
[Rift Dungeon] Water Weapon Master will now use [Unlimited Power] more appropriately.
The skill description of some Monsters related to damage reduction beneficial effects has been improved.
▶ Game Errors Fixed
Fixed an issue where the Attack Bar decreasing effect of Fire Sage's [Sleeve Attack] activated at an abnormal timing under certain conditions.
[Guild Battle Research > Equipment > Load Runes/Artifacts] Fixed an issue where Rune/Artifact info engraved on a deck preset could not be loaded properly.
[Defense Deck > Runes/Artifacts > Manage Artifact] Fixed an issue where Artifacts engraved on another deck preset could not be loaded properly.
[Manage Runes/Artifacts] Fixed an issue where the deck numbers for defense deck categories (Arena, Arena Interserver Battle, Siege Battle, World Guild Battle) were displayed abnormally in the Load Deck Preset (Runes/Artifacts) menu.
[World Guild Battle > Defense] Fixed an issue where notifications were displayed regardless of the situation.
[iOS] Fixed an issue where the frame rate dropped when returning to the game after accessing the Web Shop banner.
[Rift Raid] Fixed an issue where a warning pop-up would not close properly if Homunculus was equipped with an invalid Artifact.
Source
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