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Steam News8 August 20241y ago

A major Sumerian Six Demo update is now live

Hey there! Sumerian Six is coming along nicely. Based on the feedback we received from everyone enjoying the demo, we made a bunch of changes to the game, which is why we thought we'd update it to the latest version.

In this update2

Full notes

Full Sumerian Six update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! Sumerian Six is coming along nicely. Based on the feedback we received from everyone enjoying the demo, we made a bunch of changes to the game, which is why we thought we'd update it to the latest version. This new demo build comes with more than a handful of tweaks and fixes and should make for a more enjoyable Nazi-hunting experience.

What changed

2 fixes1 addition6 changes13 removals
  • Gameplay
  • Performance
  • Maps
  • UI and audio
addedHey there! Sumerian Six is coming along nicely. Based on the feedback we received from everyone enjoying the demo, we made a bunch of changes to the game, which is why we thought we'd update it to the latest version. This new demo build comes with more than a handful of tweaks and fixes and should make for a more enjoyable Nazi-hunting experience.
changedWe'll have some major news to share this month, so stay tuned for more!
fixedBugfixes:The game should no longer freeze nor crash in the second part of the Lilleby level, if the player successfully killed a nazi patrol with a murderous truck earlier
changedBugfixes:A number of improvements to enemy behaviour were made, particularly in the case of group patrols encountered in the demo, who had trouble adapting to all the cool, but difficult to comprehend abilities thrown at them by members of the Enigma Squad
removedBugfixes:The soldier near the watermill on the Löwenfels Castle level should no longer become an unscripted nazi zombie under certain conditions
removedBugfixes:Einar Pedersen should no longer attempt to engage in strange conversations with his already electrocuted nazi companion on the Lilleby level

Sumerian Six changes

addedHey there! Sumerian Six is coming along nicely. Based on the feedback we received from everyone enjoying the demo, we made a bunch of changes to the game, which is why we thought we'd update it to the latest version. This new demo build comes with more than a handful of tweaks and fixes and should make for a more enjoyable Nazi-hunting experience.
changedWe'll have some major news to share this month, so stay tuned for more!
fixedThe game should no longer freeze nor crash in the second part of the Lilleby level, if the player successfully killed a nazi patrol with a murderous truck earlier
changedA number of improvements to enemy behaviour were made, particularly in the case of group patrols encountered in the demo, who had trouble adapting to all the cool, but difficult to comprehend abilities thrown at them by members of the Enigma Squad
removedThe soldier near the watermill on the Löwenfels Castle level should no longer become an unscripted nazi zombie under certain conditions

Please continue sharing your feedback with us here on the Steam community or on our Discord. It's absolutely invaluable.

We'll have some major news to share this month, so stay tuned for more!

Artificer Dev Team

DEMO UPTADE CHANGELOG

Bugfixes:

  • The game should no longer freeze nor crash in the second part of the Lilleby level, if the player successfully killed a nazi patrol with a murderous truck earlier

  • A number of improvements to enemy behaviour were made, particularly in the case of group patrols encountered in the demo, who had trouble adapting to all the cool, but difficult to comprehend abilities thrown at them by members of the Enigma Squad

  • The soldier near the watermill on the Löwenfels Castle level should no longer become an unscripted nazi zombie under certain conditions

  • Einar Pedersen should no longer attempt to engage in strange conversations with his already electrocuted nazi companion on the Lilleby level

  • Enemies should enter their silent search state correctly after witnessing an environmental kill when the game is loaded

  • Enemies should no longer take strange and repeated interest in their previously discovered companions who had perished in environmental kills, after loading a save file

  • Player characters, under certain conditions, should no longer be invisible to enemies in silent search state

  • Double-click behaviour for sprinting has been improved

  • Player characters should no longer be blocked under certain conditions after the game is loaded from the main menu while climbing ladders

  • Player characters should no longer be able to drop carried bodies while going through doors or passages, which sometimes resulted in further movement being blocked

  • Enemies should get tangled in ladders much less often (please note that we're still working on some corner cases)

  • Switching viewcones of enemies while in active pause mode should now work as expected

  • Sid should no longer be able to enter a stairway to heaven state after attempting to climb the ladder near the watermill on the Löwenfels Castle level

  • Izzie should no longer refuse to unlock all of her abilities if the player decides to leaveher behind and progress only with Sid on the Löwenfels Castle level

  • Izzy should no longer erratically flap her arms when attempting to use her Swap Places ability. Why so dramatic, Sis?

  • Rosa should no longer delay her crouch to flex a bit after viciously dissolving her foes into thin air

  • Loading the game should no longer break highlights

  • Ability buttons should no longer remain in pressed state under certain conditions (i.e. alt-tabbing), effectively forcing you to restart the game and perhaps hating us just a tiny bit

  • Tutorial popups should no longer display blank squares instead of actual icons

  • Pressing [ESC] while in map view now properly closes the map instead of invoking the pause menu

  • A number of issues with audio sometimes acting unpredictably (crackling) should now be fixed

  • Combat music should no longer persist if the game is quick loaded the moment you get caught with your pants down deep into enemy trenches.

  • Music previously disabled in audio settings should no longer unmute itself after loading a save file

Improvements:

  • The game went

Source

Steam News / 8 August 2024

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