Full notes
Full SugarMill update
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What changed
- Gameplay
- Fixes
- UI and audio
SugarMill changes
Hey folks Version 1.1 of Sugarmill is here this time bringing a few new goodies and fixing other bugs.
-Night toggle - new The most asked feature across the v1.0 was that. Players want to have control over the night cycle and that's exactly what I did! It is all working.
-Remember camera speed - new 2nd most asked Feedback was having the camera speed be remembered so people can be adjusted and leave it as it is! All done
-Construction Visual Progress - new 3rd most asked. Now you will see visual progress as a building is being built.
-New Asset This a goodie from our artist. He is getting so good! Wanna say this time around this building is a complete one, has walls, doors, and windows that can be opened also a complete floor inside with stairs and everything. Pretty cool
-Buy region text - fixed A bug in where the buy region text was not seeing was fixed
-Type on feedback bug - fixed Players can type in every feedback form now without any issues
-Speed controls block if input locked - fixed Also, the speed controls won't change while the feedback or bug report is being filled
-Blurry I have tweaked a few things in the graphics so they don't look blurry. Please I will like to have any feedback on this from the player(s) that were experimenting this
-Feedback on German The german language I feel is ready to go out live and I will like your input on it! Is German ready community?
Next: Removal of roads Will be the next feature will be implemented in the game
Brand new TradeSchool asset And yes. We are working on a brand new asset yet!
Enjoy the expierence Sugarmillers
Cheers And follow the WHO advice on Coronavirus Stay healthy and don't spread the virus
Source
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