Full notes
Full SugarMill update
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What changed
- Fixes
- Gameplay
Hi Pals! Excited sharing with you a new milestone in the game yet. Today after a while I decided to keep walking towards them final release day. I have been focusing on the User Experience a lot, making the game intuitive and understandable for everyone is my biggest goal right now. In this version, you will find subtle changes all related to a better GUI, more intuitive system and in-game extra help to accomplish the task and be able to enjoy the game. I did address one bug in the work system in where workers were sometimes fired by mistake. That was more noticeable with the Dockers but that is being fixed. I did make the laying down of any maritime building more intuitive as a set warnings were added giving feedback to the user with the positioning of the building.
Windows buttons are standard and share a common behavior. The tutorial was slightly improved to make more obvious specific sections of it.
In general, I have to say I'm really happy with the state of the game. The game feels solid and has long gameplay. The game is going to be fully released on Sept 5th, 2019!!!. That is the final date. I will announce and bug hut bounty next year and a User Focus Group. I have been working on adding an extremely simple MOD file to the game. The system is working and loading the parameters I didn't include it in the release but should be able to share it with you guys next! Thanks for all the amazing support from all of you is being an extremely long journey! It feels good. And now I finally start seeing the finish line! J! Make peace. Millions of thanks for all your long standing and awesome support! The Sugarmill is going and steady!
Source
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