Hi Sugarmillers As I promised last month: Here it is an update of the game with a bunch of subtle but important changes in the GUI and UX.
Full notes
Full SugarMill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedHi Sugarmillers As I promised last month: Here it is an update of the game with a bunch of subtle but important changes in the GUI and UX. Most important: - Hover bar was buggy and now is fixed - Hover will follow mouse position - 'Pika' mentioned the big hover bar in the middle of the screen while playing, is being moved to the left side of the screen - All buildings that are not available were removed to avoid a clumsy feeling in the GUI - Help button in the right top corner has the correct icon - Few languages CamelCases were fixed - Dark box was added in the back of warnings so the user can have contrast and actually read. In the playtest player complaints about it. - KG now is kg - Started creating the structure to add new languages to the game Players are asking me if I would do ever a new sale. Next time I will update the game and do a sale! Also, I will like to say if you will like to contribute to the game by adding your language to the game, by all means, feel free to reach out to me. dev@aatlantis.com. Thanks for the amazing support!! :) Keep the Sugarmill going pals! v0.5.0.18.09.21d
SugarMill changes
fixedHi Sugarmillers As I promised last month: Here it is an update of the game with a bunch of subtle but important changes in the GUI and UX. Most important: - Hover bar was buggy and now is fixed - Hover will follow mouse position - 'Pika' mentioned the big hover bar in the middle of the screen while playing, is being moved to the left side of the screen - All buildings that are not available were removed to avoid a clumsy feeling in the GUI - Help button in the right top corner has the correct icon - Few languages CamelCases were fixed - Dark box was added in the back of warnings so the user can have contrast and actually read. In the playtest player complaints about it. - KG now is kg - Started creating the structure to add new languages to the game Players are asking me if I would do ever a new sale. Next time I will update the game and do a sale! Also, I will like to say if you will like to contribute to the game by adding your language to the game, by all means, feel free to reach out to me. dev@aatlantis.com. Thanks for the amazing support!! :) Keep the Sugarmill going pals! v0.5.0.18.09.21d
Hi Sugarmillers As I promised last month
Here it is an update of the game with a bunch of subtle but important changes in the GUI and UX.
Most important
Hover bar was buggy and now is fixed
Hover will follow mouse position
'Pika' mentioned the big hover bar in the middle of the screen while playing, is being moved to the left side of the screen - All buildings that are not available were removed to avoid a clumsy feeling in the GUI - Help button in the right top corner has the correct icon - Few languages CamelCases were fixed - Dark box was added in the back of warnings so the user can have contrast and actually read. In the playtest player complaints about it. - KG now is kg - Started creating the structure to add new languages to the game Players are asking me if I would do ever a new sale. Next time I will update the game and do a sale! Also, I will like to say if you will like to contribute to the game by adding your language to the game, by all means, feel free to reach out to me. dev@aatlantis.com. Thanks for the amazing support!! :) Keep the Sugarmill going pals! v0.5.0.18.09.21d