In this update1
Full notes
Full Sugar Shatter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Maps
- UI and audio
- Performance
Sugar Shatter changes
Next Fest is now over, thank you for everyone who played the game! This update addresses a lot of the feedback brought up during Next Fest, as well as some general polish and QoL changes.
Gameplay Updates
Basic attack hitboxes have been adjusted across the board to be a bit more generous
Hit frames for basic attacks have been extended to be duration based instead of instantaneous
Headbutt trajectory adjusted to be more consistently vertical
Add additional headbutt hitbox when player executes a jump action
Rabbits carrot traps now also hit the ball and shoots it upwards by a small amount
Puffs passive now also blocks Zelle's special attack (whip pull attack)
Extend stun effect durations across the board
Extend attack cooldowns by a small amount for all characters
Game Difficulty Adjustments
Watermelon bricks no longer spawn in first season of campaign mode
Kiri no longer shows up in first 2 matches for the first season of campaign mode
QoL/Polish Updates
Add action input hint to world map
Add button labels to world map buttons (shop and stats scene)
Update default controller input configuration
Add input hints next to attack descriptions in character info scene
Automatically choose input set based on current input controls when entering input settings
Update button to change input set in input settings for more clarity
Automatically increase UI scale when entering fullscreen to match new resolution
Switching to a singleplayer mode (tutorial) in versus mode now only shows 1 character selection option
Remove P2 input when switching to a singleplayer mode in versus mode
Engine Updates
Left aligned text has finally been added to the engine!
Instanced rendering for sprites - optimized particle system rendering
What's next for Sugar Shatter?
Now that Next Fest is over, demo updates will be less frequent while I focus on devloping the main game again. There are many features planned, such as more characters, boss fights, difficulty systems, brick breaker mode, and more - so stay tuned and follow for more updates!
Thank you again to everyone who's played the game, and a special thank you to all the lovely people who left me feedback. I'll continue working hard on Sugar Shatter to create the best experience I possibly can!
Source
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