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Steam News3 March 20264mo ago

Demo Update v0.1.8 - Post Next-Fest Update

Next Fest is now over, thank you for everyone who played the game! This update addresses a lot of the feedback brought up during Next Fest, as well as some general polish and QoL changes.

In this update1

Full notes

Full Sugar Shatter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions8 changes3 removals
  • Gameplay
  • Balance
  • Events
  • Maps
  • UI and audio
  • Performance
changedGameplay Updates
changedBasic attack hitboxes have been adjusted across the board to be a bit more generous
changedHit frames for basic attacks have been extended to be duration based instead of instantaneous
changedHeadbutt trajectory adjusted to be more consistently vertical
addedAdd additional headbutt hitbox when player executes a jump action
changedPuffs passive now also blocks Zelle's special attack (whip pull attack)

Sugar Shatter changes

changedGameplay Updates
changedBasic attack hitboxes have been adjusted across the board to be a bit more generous
changedHit frames for basic attacks have been extended to be duration based instead of instantaneous
changedHeadbutt trajectory adjusted to be more consistently vertical
addedAdd additional headbutt hitbox when player executes a jump action

Next Fest is now over, thank you for everyone who played the game! This update addresses a lot of the feedback brought up during Next Fest, as well as some general polish and QoL changes.

Gameplay Updates

  • Basic attack hitboxes have been adjusted across the board to be a bit more generous

  • Hit frames for basic attacks have been extended to be duration based instead of instantaneous

  • Headbutt trajectory adjusted to be more consistently vertical

  • Add additional headbutt hitbox when player executes a jump action

  • Rabbits carrot traps now also hit the ball and shoots it upwards by a small amount

  • Puffs passive now also blocks Zelle's special attack (whip pull attack)

  • Extend stun effect durations across the board

  • Extend attack cooldowns by a small amount for all characters

Game Difficulty Adjustments

  • Watermelon bricks no longer spawn in first season of campaign mode

  • Kiri no longer shows up in first 2 matches for the first season of campaign mode

QoL/Polish Updates

  • Add action input hint to world map

  • Add button labels to world map buttons (shop and stats scene)

  • Update default controller input configuration

  • Add input hints next to attack descriptions in character info scene

  • Automatically choose input set based on current input controls when entering input settings

  • Update button to change input set in input settings for more clarity

  • Automatically increase UI scale when entering fullscreen to match new resolution

  • Switching to a singleplayer mode (tutorial) in versus mode now only shows 1 character selection option

  • Remove P2 input when switching to a singleplayer mode in versus mode

Engine Updates

  • Left aligned text has finally been added to the engine!

  • Instanced rendering for sprites - optimized particle system rendering

What's next for Sugar Shatter?

Now that Next Fest is over, demo updates will be less frequent while I focus on devloping the main game again. There are many features planned, such as more characters, boss fights, difficulty systems, brick breaker mode, and more - so stay tuned and follow for more updates!

Thank you again to everyone who's played the game, and a special thank you to all the lovely people who left me feedback. I'll continue working hard on Sugar Shatter to create the best experience I possibly can!

Source

Steam News / 3 March 2026

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