Full notes
Full Succubus Heaven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Workshop
- Balance
The following fixes and changes have been made.
Bug Fixes
Fixed a bug where Nelly's greatsword combo could pass through certain doors at the final hit
Fixed a bug where the save data's timestamp was not displayed correctly
Fixed an issue with the enemy Serra's face material settings
Fixed a bug where, if an ally who was charmed restrained the player and the charm effect wore off midway, the ally would continue to display the restraining motion even after the escape
Fixed a bug where item enhancements, adhesive, and lock effects were not carried over to converted items, used items, or destroyed items
Fixed a bug where, during magic conversion, if the magic replenishment was not triggered and the item went into a new inventory, the same higher enhancement value was not reflected even if present
Fixed a bug where the enhancement value was not retained when Ice Brand was broken and repaired
Fixed a bug where enhancement values were not reflected in the suggestion during weapon magic conversion
Fixed a bug where important cache keys could potentially overlap
Fixed visual issues with the walls in the long corridors of the Catacombs
Fixed an issue where some of the coffins in the Catacombs Alchemy Workshop were tilted
Fixed a bug where the announcement for curse prevention was not localized
Fixed errors in the English translations of certain benefits, items, and announcements
Changes
Changed to explicitly show the unlock conditions for Unknown Loadout, Battle Gallery, Game Over, and Arena
Added variation to the entrance of the Slime Pool
Added variation to the depths of the Slime Pool
Changed the Slime Pool boss change pattern to be dependent on system flags
Adjusted damage calculation for Serra's greatsword finisher
Changed so that AI input does not interfere while the player is inputting special attacks when the benefit “Mad Warrior” is in effect
Changed so that poison, charm, and other accumulation values recover more quickly outside of combat
Changed so that allies do not receive additional charm accumulation while already charmed
Differentiated item drop momentum between treasure chests on high platforms and regular treasure chests
Source
Changelog.gg summarizes and formats this update. How we read updates.
