In this update4
Full notes
Full Subterror update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone! Thank you all for continuing to play our game and leaving feedback! As we move closer to v1.0.0, we feel our game is getting closer and closer to what we originally envisioned for the full game. Speaking of which, we have some new content we'd like to share to accompany the Autumn Sale!
What changed
- Gameplay
- Maps
- Store
- Events
- Balance
- Fixes
Subterror changes
- Trainmap
Brimstone | New Map
Welcome to Brimstone! This infernal hellscape contained in a biosphere holds a secret dungeon-like interior to explore and loot! You can find this map for sale at Cory's map shop. With the inclusion of the new map, Frostbite will now be free to travel to.
Carrybot | New Enemy
Introducing the latest robot to walk the interiors, the Carrybot! This little guy loves to store food they find in a big pile. They are passive unless they catch you taking from their stash!
Item Vents
Item Vents will now appear in the interiors. Once opened with a Crowbar, they will allow items to travel instantly to the entrance room.
Crowbar Item
This nifty item can be used to open Item Vents & unhook Paintings from the wall. It is sold at Rory's shop.
New "Food" Items
Painting Item
Paintings must be unhooked by a Crowbar to grab.
Uranium Item
This dangerous item will irradiate any player who holds it. You must be swift enough to transport this item to your submarine in one piece!
Pizza Item
Includes state-of-the-art box opening and rotating technology (yes, we took the time to develop this feature)
Turkey Item
Just in time for the holidays!
Morse Trainer
You can now train your Morse skills on this panel locked away in your submarine's storage room.
Submarine Storage Room
A new room decorated with shelves and vats to store your slop! However, one must acquire a Sledgehammer to access it.
Pressure Plates & New Puzzle Rooms
Pressure Plates assess your current weight. Players must stand together on the plate to reach the required weight to activate it. To accompany this feature, a new tile for each interior variant will have one of these Pressure Plates, which, once activated, will unlock a room with rewards!
Drink Slop for Health
You can now drink slop from the bucket to restore health and remove all debuffs on the player (like the "infected" effect)
"Most Feast Days Survived" Counter
You can now track the most feast days you've survived from the main menu, pause menu and the game over screen.
Small Changes & Bug Fixes
Smoothed the feel of movement. If you have experienced a screen tearing effect when moving, this patch should help remove it.
Removed pixelation effect. We feel like the game looks much better without it.
Tweaked item calorie values and spawn chances.
Re-balanced per-map morse puzzle translation pool.
Re-balanced all map difficulties.
Re-balanced Monster calorie requirement scaling.
Fixed Walkie-Talkie effect getting stuck on.
Fixed Audio Log dialogue box getting stuck off.
Fixed being able to see through the submarine cave when spectating.
What's Next
Next on our priority list are more enemies and another lava-themed map.
Once again, we want to thank everyone for playing, and we hope you enjoy this new update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
