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- Substructure
Dev Diary #3: Writing Complicated Code to Avoid Writing Simple Code
Welcome to the third dev diary for Substructure. Last time, we looked at how we build up the layers of the planet visually: the terrain tiles, decals, decoratives, and generation logic that slowly turn a flat surface in…
Store23 changesMapsWorkshop - Substructure
Dev Diary #2: Creating the Layers of Substructure
This diary will walk you through the way we construct the various layers of the planet in Substructure. Detailing the technical approach we take to generate both the art assets that make up the world and the approach we…
Event21 changesGameplayMaps - Substructure
Dev Diary #1: Setting the Substructure
Welcome to the first dev diary for Substructure. With this series, we want to give you a closer look at how Substructure is being built, what we are working on, and how we are thinking about the game as it develops. Fut…
Store6 changesGameplayMaps - Substructure
Announcing Substructure: A Factory Automation Game from Dubious Design!
Hello, we’re Dubious Design! We build games for people who love the struggle. Games that make you lean in, not zone out. Games that don’t hand you answers, but demand that you find them. When you play one of our games,…
Security5 changesServerUI/audio




