What changed
2 fixes0 additions2 changes0 removals
- Gameplay
- Performance
- Server
fixedHotfix with Subportal Upgrade only accessing resources from the ships cargo not the base (while in the home Subspace).
changedArtifact Gameplay • Brand new feature: discover, conquer, and defend ancient Artifacts • If you hold it, you can wield previously unobtainable powers • Upgrade your Subportal to discover and join in
fixedGeneral • [new] Subspace exploration percentage is now shown in the Subportal, the overview button, and the subspace details page • [new] Subspaces can now be fully backed up and restored, instead of just the player and base buildings. This adds more fault tolerance in case of a server crash or malfunction. It's currently in use with the new Artifacts and could later extend to weekly events and more • [tune] Corrected some incorrect translations. @Lordwind • [tune] Possibly improved Win+D focus change. @Yuhiu • [tune] Shows a message on the premium purchase page if Steam overlays are disabled globally, not just when a purchase attempt fails • [tune] Traders are more rare again, but offer deals that surpass those of the Marketplace • [tune] Some hull enhancements or tier-ups showed the wrong duration. @Tobsucht • [tune] Empty skill slots can no longer be dragged in the Shipyard • [tune] Improved Compendium starter guide text and order. @EclipseYue • [tune] Controller can now trigger the quick action at the Subportal and works properly with the Marketplace at the Flagship • [tune] Buffs are now visible to everyone if a player with a buff jumps into a Subspace • [tune] Unified UI button code for consistent behavior • [tune] Level info button (bottom right corner) now looks more like a button, since it is clickable • [tune] Tractor beam client-side prediction no longer kicks in if out of range. @Henry • [tune] Gate Keeper no longer takes hull damage from the Fracture skill if obscured. @--__-- • [tune] Corrected UI layout for pinned technology group overview. @Sakuya • [tune] Subportal upgrades are now accessible from all Subspaces, not just from home. @--__-- • [fix] Chat translations with some symbols failed to translate. @Lordwind • [fix] Fixed an issue parsing text with higher-range letters (for example, Chinese) • [fix] Subspaces no longer expire too early. @Lordwind
changedTechnical • Improved logging system performance for game and server, mostly on the server (Phase 1/2) • Started work on a custom performance profiler to improve performance and energy efficiency • Improved network connection negotiation code and reduced memory footprint • Many other fixes and improvements throughout the codebase
Subspace Discovery changes
fixedHotfix with Subportal Upgrade only accessing resources from the ships cargo not the base (while in the home Subspace).
changedArtifact Gameplay • Brand new feature: discover, conquer, and defend ancient Artifacts • If you hold it, you can wield previously unobtainable powers • Upgrade your Subportal to discover and join in
fixedGeneral • [new] Subspace exploration percentage is now shown in the Subportal, the overview button, and the subspace details page • [new] Subspaces can now be fully backed up and restored, instead of just the player and base buildings. This adds more fault tolerance in case of a server crash or malfunction. It's currently in use with the new Artifacts and could later extend to weekly events and more • [tune] Corrected some incorrect translations. @Lordwind • [tune] Possibly improved Win+D focus change. @Yuhiu • [tune] Shows a message on the premium purchase page if Steam overlays are disabled globally, not just when a purchase attempt fails • [tune] Traders are more rare again, but offer deals that surpass those of the Marketplace • [tune] Some hull enhancements or tier-ups showed the wrong duration. @Tobsucht • [tune] Empty skill slots can no longer be dragged in the Shipyard • [tune] Improved Compendium starter guide text and order. @EclipseYue • [tune] Controller can now trigger the quick action at the Subportal and works properly with the Marketplace at the Flagship • [tune] Buffs are now visible to everyone if a player with a buff jumps into a Subspace • [tune] Unified UI button code for consistent behavior • [tune] Level info button (bottom right corner) now looks more like a button, since it is clickable • [tune] Tractor beam client-side prediction no longer kicks in if out of range. @Henry • [tune] Gate Keeper no longer takes hull damage from the Fracture skill if obscured. @--__-- • [tune] Corrected UI layout for pinned technology group overview. @Sakuya • [tune] Subportal upgrades are now accessible from all Subspaces, not just from home. @--__-- • [fix] Chat translations with some symbols failed to translate. @Lordwind • [fix] Fixed an issue parsing text with higher-range letters (for example, Chinese) • [fix] Subspaces no longer expire too early. @Lordwind
changedTechnical • Improved logging system performance for game and server, mostly on the server (Phase 1/2) • Started work on a custom performance profiler to improve performance and energy efficiency • Improved network connection negotiation code and reduced memory footprint • Many other fixes and improvements throughout the codebase
Hotfix with Subportal Upgrade only accessing resources from the ships cargo not the base (while in the home Subspace).
Artifact Gameplay • Brand new feature: discover, conquer, and defend ancient Artifacts • If you hold it, you can wield previously unobtainable powers • Upgrade your Subportal to discover and join in
General • [new] Subspace exploration percentage is now shown in the Subportal, the overview button, and the subspace details page • [new] Subspaces can now be fully backed up and restored, instead of just the player and base buildings. This adds more fault tolerance in case of a server crash or malfunction. It's currently in use with the new Artifacts and could later extend to weekly events and more • [tune] Corrected some incorrect translations. @Lordwind • [tune] Possibly improved Win+D focus change. @Yuhiu • [tune] Shows a message on the premium purchase page if Steam overlays are disabled globally, not just when a purchase attempt fails • [tune] Traders are more rare again, but offer deals that surpass those of the Marketplace • [tune] Some hull enhancements or tier-ups showed the wrong duration. @Tobsucht • [tune] Empty skill slots can no longer be dragged in the Shipyard • [tune] Improved Compendium starter guide text and order. @EclipseYue • [tune] Controller can now trigger the quick action at the Subportal and works properly with the Marketplace at the Flagship • [tune] Buffs are now visible to everyone if a player with a buff jumps into a Subspace • [tune] Unified UI button code for consistent behavior • [tune] Level info button (bottom right corner) now looks more like a button, since it is clickable • [tune] Tractor beam client-side prediction no longer kicks in if out of range. @Henry • [tune] Gate Keeper no longer takes hull damage from the Fracture skill if obscured. @--__-- • [tune] Corrected UI layout for pinned technology group overview. @Sakuya • [tune] Subportal upgrades are now accessible from all Subspaces, not just from home. @--__-- • [fix] Chat translations with some symbols failed to translate. @Lordwind • [fix] Fixed an issue parsing text with higher-range letters (for example, Chinese) • [fix] Subspaces no longer expire too early. @Lordwind
Technical • Improved logging system performance for game and server, mostly on the server (Phase 1/2) • Started work on a custom performance profiler to improve performance and energy efficiency • Improved network connection negotiation code and reduced memory footprint • Many other fixes and improvements throughout the codebase