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Steam News2 January 20251y ago

Minor game update to 1.0.2

Enemy Health Adjustments: Jellyfish: Health reduced by 50%. Piranha: Health reduced by 50%. Pufferfish: Health reduced by 42%. Electric Eel: Health reduced by 33%. Angler Fish: Health reduced by 33%.

Full notes

Full Submarine Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition23 changes0 removals
  • Balance
  • Gameplay
changedEnemy Health Adjustments:
changedJellyfish: Health reduced by 50%.
changedPiranha: Health reduced by 50%.
changedPufferfish: Health reduced by 42%.
changedElectric Eel: Health reduced by 33%.
changedAngler Fish: Health reduced by 33%.

Submarine Survivor changes

changedEnemy Health Adjustments:
changedJellyfish: Health reduced by 50%.
changedPiranha: Health reduced by 50%.
changedPufferfish: Health reduced by 42%.
changedElectric Eel: Health reduced by 33%.

Enemy Health Adjustments:

  • JellyfishHealth reduced by 50%.
  • PiranhaHealth reduced by 50%.
  • PufferfishHealth reduced by 42%.
  • Electric EelHealth reduced by 33%.
  • Angler FishHealth reduced by 33%.
  • StarfishHealth reduced by 38%.
  • SeahorseHealth reduced by 40%.
  • Sea UrchinHealth reduced by 43%.
  • BossesHealth reduced by 67%.

Damage Type Changes:

  • Physical: Accumulated damage is now 18% (previously 15%).

  • HeatIncreased damage is now 30% (previously 25%).
  • Explosive: Stun duration is now 1s (previously 0.75s).

  • Poison: Time before damage is now 4s (previously 5s).

  • Electric: Slow duration is now 0.75s (previously 0.5s).

  • Cold: No changes.

Changes to Collectible Item Duration:

  • Coins: Now have a duration of 60s (previously 40s).

  • Experience: Now have a duration of 60s (previously 50s).

  • Healing Vial: Now have a duration of 60s (previously 30s).

  • Minerals (Resources): Now have a duration of 60s (previously 40s).

  • Merchant Items: Now have a duration of 60s (previously 40s).

Next Steps: I’m actively working to better balance the game based on the valuable feedback I’ve received from the community. My goal is to make the experience more enjoyable and fair for all players.

In parallel, I’m developing a roadmap for this year that will include exciting new content.

I want to thank all players for their patience and continuous support. Your feedback and engagement are key to improving and evolving this project. Thank you for being part of this adventure!

Source

Steam News / 2 January 2025

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