Update log
Full Subliminal update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Performance
🛠️ Changes
Reworked the "A Seamless Journey" achievement.
No longer requires doing a full Memory Load reset, if the player achieved "Reality Check" beforehand.
Endings that are achieved deathless from this patch onwards now display their icon as gold in the main menu.
Re-added the whiteboard hint for the Combination Lock puzzle after Waterworks.
Added full support for DLSS Multi-Frame-Generation X5 and X6 for 50-series GPUs.
Added support for DLSS Frame Generation to be used with VSync in some cases.
The "VSync" option will no longer be greyed out in this scenario, if supported.
Adjusted timings and lighting during the first Bounce House chase sequence.
🔧 Fixes
Fixed a script error that could occur when picking up the broken Memory Meter in the Bounce House levels.
Fixed an issue causing two collectibles in the Playplace to have incorrect collision settings.
Fixed a regression with Smile Plushes, causing certain behaviors to not work correctly.
Fixed an issue causing the Memory Meter to become blurry if you threw a pickup object while holding the meter.
Fixed an issue causing the player to sometimes have incorrect movement settings when entering the Playplace.
Fixed an issue causing the player to be unable to move if they died during certain sequences in Memory Disposal.
Fixed an audio warning that could occur when interacting with conveyors in Memory Disposal.
Fixed an issue causing certain objects in Memory Disposal to remain visible after their related sequences.
Fixed an issue causing the player to respawn with the incorrect scale when failing the Playplace chase.
Fixed an issue causing certain respawn sequences to end early when falling during the Playplace chase.
Fixed an issue causing the player to have the incorrect Memory Meter level during the first part of the Playplace Maintenance Halls.
Fixed an issue causing various Memory Meter effects to last longer than intended.
Fixed various meshes and collisions being missing or incorrect in various levels.
Fixed an issue causing the incorrect ambience to play after the Bounce House memory crack section.
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
Source
