Subliminal
Steam News 9 May 202612d ago

Subliminal: Episode 1 | Patch Notes v1.0.3 (Demo v1.5.3)

🛠️ Changes Reworked the Memory Meter to serve a more significant part in the story. Various story details (Both hidden and visible details), SFX, VFX, and more have been altered as part of this change. Reworked the VFX…

Update log

Full Subliminal update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

13 fixes5 additions7 changes6 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
changed🛠️ ChangesReworked the Memory Meter to serve a more significant part in the story. Various story details (Both hidden and visible details), SFX, VFX, and more have been altered as part of this change.
added🛠️ ChangesReworked the VFX and SFX when starting a new game, based off a previously scrapped feature.
changed🛠️ ChangesReworked Throw/Hold UI Indicators, for both in-game and menu UI displays.
changed🛠️ ChangesReworked the Apply/Revert UI in the Settings screen for a more polished and visually consistent appearance.
removed🛠️ ChangesReworked lighting for the conveyors in Memory Disposal, to no longer come from floating sources.
added🛠️ ChangesRe-added a previously removed easter egg in The Basement.

🛠️ Changes

  • Reworked the Memory Meter to serve a more significant part in the story.

    • Various story details (Both hidden and visible details), SFX, VFX, and more have been altered as part of this change.

  • Reworked the VFX and SFX when starting a new game, based off a previously scrapped feature.

  • Reworked Throw/Hold UI Indicators, for both in-game and menu UI displays.

  • Reworked the Apply/Revert UI in the Settings screen for a more polished and visually consistent appearance.

  • Reworked lighting for the conveyors in Memory Disposal, to no longer come from floating sources.

  • Re-added a previously removed easter egg in The Basement.

  • Re-added a previously removed easter egg in an early Bounce House level.

  • Restored the Memory Lane minigame to its launch (v1.0, v1.5.0) state.

    • We apologize to those who found this minigame to be more difficult in recent patches.

  • Adjusted the Emotional Encouragement Zone in the Playplace to only be present after activating one of the switches.

    • Previously, this zone was active immediately upon entering this area.

  • Adjusted the Smile Plush to no longer be "allergic" to all pickup objects, just itself.

    • It also can no longer be thrown away, due to being too big to fit in the trash.

  • Added two new usable pickup objects: Water Guns and Fire Extinguishers

    • These can be found in various areas of the game.

    • These objects can also no longer be thrown away, due to being too big for the trash.

    • Water Guns can be refilled over time via positioning the object under a source of water flow.

    • More pickup object interactions will be appearing in future updates; stay tuned!

  • Adjusted Toy Guns to now have dynamic mass, based on the ammo loaded into it.

    • This change also applies to both new pickup object types as well.

  • Removed the sound effect that was present when the Conscience slowed down the player.

    • Only a HUD indicator is still used for this scenario.

  • Removed the colored door lock puzzle from the Dark Playplace level.

  • Removed various unused media files, to reduce build size.

  • Improved performance in the Waterworks for certain areas.

  • Various audio adjustments to resolve issues of audio being too quiet or in the incorrect sound bank.

    • Players will notice different sounds are now affected when adjusting different "Audio" settings.

  • Improved performance in various UIs.

🔧 Fixes

  • Fixed an issue that could cause certain Emotional Encouragement zones to not properly function.

  • Fixed an issue causing objects to still be usable while plugging in the cable in The Basement.

  • Fixed various meshes clipping through walls or otherwise being missing/mis-aligned in certain levels.

  • Fixed various material and script issues in the Erase Ending rooms.

  • Fixed an issue causing incorrect voice lines to be played when first entering the Bounce House rooms.

  • Fixed pickup objects being able to hit invisible walls in certain Bounce House levels.

  • Fixed a script error that could occur with certain types of cable wires.

  • Removed an extra light switch being present in the full episode version of The Basement erase room, that was not present in the demo version.

  • Fixed an audio issue causing a hard cutoff to be present for interacting with Walter or with the Red (Moveable) Sensor Light.

  • Fixed an issue causing the Memory Meter to not be usable in certain scenarios.

  • Fixed cases of the Credits Screen persisting longer than intended.

  • Fixed an issue causing certain parts of Waterworks to remain loaded after leaving the area.

  • Fixed various issues causing the "Color Fringe" setting to not be respected for certain visual effects.

  • Fixed various pickup objects (As well as the

Source

Steam News / 9 May 2026

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