HomeGamesUpdatesPricingMethodology
Steam News8 June 202626d ago

Playtest Major Update

New Weapon, New enemies Gameplay and Balance Added the new **Blackhole** weapon, including its weapon factory, unlock entry, weapon database registration, projectile object behavior, attraction radius/strength tuning, l

In this update5

Full notes

Full SU-93 Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Performance
addedGameplay and BalanceAdded the new **Blackhole** weapon, including its weapon factory, unlock entry, weapon database registration, projectile object behavior, attraction radius/strength tuning, lifespan, scaling, and evolved EX behavior. - Added new **Bug Warrior** and **Bug Tank** enemy assets/objects, including Bug Tank corruption-on-death behavior that corrupts nearby enemies. - Rebalanced enemy health and rewards across basic, fast, bug warrior, bug tank, and parent enemy settings. - Tuned XP progression requirements and starting/run values for smoother pacing. - Increased pickup vacuum pull strength for coins, health pickups, and XP gems when magnet passives are active. - Updated shrine behavior and shrine pricing/balance values. - Scaled roll-chance costs by 50% for each earned roll and updated roll-chance UI display to reflect the new cost curve.
addedWeapons, Projectiles, and EffectsReplaced/updated projectile sprites across the arsenal, including arc, basic, dark, fire, light, lightning strike, linear, nova, ring, rock, static, toxic, and water projectiles. - Refreshed supporting pickup/effect sprites, including coins, cookies, gems, impacts, light particles, mine explosion placeholder, hearts, and bat hit visuals. - Tuned projectile visuals and scaling for several weapons, including nova, fire proc, static proc, shield, linear, and lightning strike. - Added blackhole projectile visuals and behavior, including enemy collision handling and movement/backup-speed handling.
addedLevel, Rooms, and Environment ArtReworked the survivor level room layout and associated tile layers. - Added/updated sci-fi and dungeon tileset resources, including new biome/detail tileset support. - Removed scanline instances/effects from several menu and UI rooms for a cleaner presentation. - Updated main menu and UI rooms to use the new background asset.
fixedUI, Fonts, and PresentationAdded/updated display font resources and refreshed font rendering. - Applied the display font to major UI title areas, including HUD, character select, compendium, game over, history, map, market, result, roll chance, settings, special, and win screens. - Fixed a title-text font restore crash by ensuring title draw code restores font state safely. - Updated the game logo and background image assets. - Adjusted assorted HUD/menu UI positioning and draw details.
changedTutorial and OnboardingExpanded tutorial copy from 4 cards to 6 cards with clearer guidance around objectives, movement, pickups, automatic weapons, leveling, map nodes, special rooms, markets, elites/bosses, kiting, and survival priorities. - Updated tutorial controller/card behavior and button rendering to support the expanded guidance.

SU-93 Survivor changes

addedAdded the new **Blackhole** weapon, including its weapon factory, unlock entry, weapon database registration, projectile object behavior, attraction radius/strength tuning, lifespan, scaling, and evolved EX behavior. - Added new **Bug Warrior** and **Bug Tank** enemy assets/objects, including Bug Tank corruption-on-death behavior that corrupts nearby enemies. - Rebalanced enemy health and rewards across basic, fast, bug warrior, bug tank, and parent enemy settings. - Tuned XP progression requirements and starting/run values for smoother pacing. - Increased pickup vacuum pull strength for coins, health pickups, and XP gems when magnet passives are active. - Updated shrine behavior and shrine pricing/balance values. - Scaled roll-chance costs by 50% for each earned roll and updated roll-chance UI display to reflect the new cost curve.
addedReplaced/updated projectile sprites across the arsenal, including arc, basic, dark, fire, light, lightning strike, linear, nova, ring, rock, static, toxic, and water projectiles. - Refreshed supporting pickup/effect sprites, including coins, cookies, gems, impacts, light particles, mine explosion placeholder, hearts, and bat hit visuals. - Tuned projectile visuals and scaling for several weapons, including nova, fire proc, static proc, shield, linear, and lightning strike. - Added blackhole projectile visuals and behavior, including enemy collision handling and movement/backup-speed handling.
addedReworked the survivor level room layout and associated tile layers. - Added/updated sci-fi and dungeon tileset resources, including new biome/detail tileset support. - Removed scanline instances/effects from several menu and UI rooms for a cleaner presentation. - Updated main menu and UI rooms to use the new background asset.
fixedAdded/updated display font resources and refreshed font rendering. - Applied the display font to major UI title areas, including HUD, character select, compendium, game over, history, map, market, result, roll chance, settings, special, and win screens. - Fixed a title-text font restore crash by ensuring title draw code restores font state safely. - Updated the game logo and background image assets. - Adjusted assorted HUD/menu UI positioning and draw details.
changedExpanded tutorial copy from 4 cards to 6 cards with clearer guidance around objectives, movement, pickups, automatic weapons, leveling, map nodes, special rooms, markets, elites/bosses, kiting, and survival priorities. - Updated tutorial controller/card behavior and button rendering to support the expanded guidance.

New Weapon, New enemies

Gameplay and Balance

  • Added the new **Blackhole** weapon, including its weapon factory, unlock entry, weapon database registration, projectile object behavior, attraction radius/strength tuning, lifespan, scaling, and evolved EX behavior. - Added new **Bug Warrior** and **Bug Tank** enemy assets/objects, including Bug Tank corruption-on-death behavior that corrupts nearby enemies. - Rebalanced enemy health and rewards across basic, fast, bug warrior, bug tank, and parent enemy settings. - Tuned XP progression requirements and starting/run values for smoother pacing. - Increased pickup vacuum pull strength for coins, health pickups, and XP gems when magnet passives are active. - Updated shrine behavior and shrine pricing/balance values. - Scaled roll-chance costs by 50% for each earned roll and updated roll-chance UI display to reflect the new cost curve.

Weapons, Projectiles, and Effects

  • Replaced/updated projectile sprites across the arsenal, including arc, basic, dark, fire, light, lightning strike, linear, nova, ring, rock, static, toxic, and water projectiles. - Refreshed supporting pickup/effect sprites, including coins, cookies, gems, impacts, light particles, mine explosion placeholder, hearts, and bat hit visuals. - Tuned projectile visuals and scaling for several weapons, including nova, fire proc, static proc, shield, linear, and lightning strike. - Added blackhole projectile visuals and behavior, including enemy collision handling and movement/backup-speed handling.

Level, Rooms, and Environment Art

  • Reworked the survivor level room layout and associated tile layers. - Added/updated sci-fi and dungeon tileset resources, including new biome/detail tileset support. - Removed scanline instances/effects from several menu and UI rooms for a cleaner presentation. - Updated main menu and UI rooms to use the new background asset.

UI, Fonts, and Presentation

  • Added/updated display font resources and refreshed font rendering. - Applied the display font to major UI title areas, including HUD, character select, compendium, game over, history, map, market, result, roll chance, settings, special, and win screens. - Fixed a title-text font restore crash by ensuring title draw code restores font state safely. - Updated the game logo and background image assets. - Adjusted assorted HUD/menu UI positioning and draw details.

Tutorial and Onboarding

  • Expanded tutorial copy from 4 cards to 6 cards with clearer guidance around objectives, movement, pickups, automatic weapons, leveling, map nodes, special rooms, markets, elites/bosses, kiting, and survival priorities. - Updated tutorial controller/card behavior and button rendering to support the expanded guidance.

Source

Steam News / 8 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.