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Full notes
Full SU-93 Survivor update
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What changed
- Maps
- UI and audio
- Gameplay
SU-93 Survivor changes
Playtest
Hello everyone,
My name is Nico, and I’m a solo developer working on the first game from my studio, Summer 93 Studio.
My goal is to make the best version of the game possible. This playtest is focused on the first two biomes of the game and on the gameplay experience.
Some interface elements may still be changed if they are too disruptive, but for now that is not the main priority.
Before going into more detail, if you’d like to support the game, feel free to wishlist it!
Gameplay Overview
The goal of the game is to make your way through biomes divided into several rooms and defeat the boss waiting in the final room of each biome.
The main twist of the game is that you lose your weapons between every room. The types of rooms you will encounter in the game are:
combat rooms (normal, hard, or extreme)
elite combat rooms (normal, hard, or extreme)
boss combat rooms (normal, hard, or extreme)
special rooms
the market
dead ends
Each biome has its own identity, including a bestiary, an atmosphere, a boss, and a few surprises.
World Building
The world and narrative of the game are fairly simple: you play as a program inside a robot, and your goal is to clean it, debug it, and eventually improve it.
For example, in the first biome, you are in the cleaning phase, fighting dust monsters.
I’ll keep you updated on the new features and additions coming to the playtest version.
Thank you,
Nico
Source
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