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Steam News23 April 20251y ago

Ver.1.3.2 Update

Dear Guards, We would like to inform you about the next update schedule. ■ Update Introduced a feature to check race prize details. - Added an ON/OFF toggle for auto-equipped items.

In this update2

Full notes

Full Struggle F.O update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions1 change0 removals
  • Maps
  • Gameplay
  • Balance
  • Workshop
added■ UpdateIntroduced a feature to check race prize details. - Added an ON/OFF toggle for auto-equipped items. - Adjusted the timing of the tutorial related to interactions. - Adjusted the buff and debuff effects caused by perceived temperature changes. - Adjusted light item consumption (e.g., torches) to occur only upon entering nighttime maps. Increased boss reward quantities. - Added text display for countdowns related to boss instant-kill attacks.
added■ UpdateEnabled key customization for movement controls (WASD and controller keys).
added■ UpdateAdded a screen to check which stats have increased due to a bonus after a taming chance.
changed■ UpdateImproved the visibility of status increases due to mutations.
added■ UpdateAdded color variations for the top characters in the popularity poll (Tengu, Ren, Vampire).
added■ Bug FixesAdded and corrected achievement-related text for various languages. - Fixed an issue where background music (BGM) in rare desert fields would not stop when switching to normal BGM. - Fixed a bug where some Arise characters would not get lost as intended. - Fixed an issue where the museum’s BGM would stop after returning to the Arise list following a conversation event. - Fixed a problem where pressing the Enter key allowed unintended confirmations during full army retreats, along with related bugs. - Corrected a bug in the museum where Arise characters with day/night switchable animations would remain in their daytime form. - Fixed a bug where filter settings would reset entirely after a breeding operation. - Fixed an issue where trigger button inputs would still register even after releasing the button. - Resolved a problem where achievements requiring legendary items were incorrectly set to rarity level 3 (common), and where workshop creations were not counted. - Corrected the naming of “Allies” and “Smalit” in several languages. - When obtaining the original color of a race prize, it will now be automatically locked.

Struggle F.O changes

addedIntroduced a feature to check race prize details. - Added an ON/OFF toggle for auto-equipped items. - Adjusted the timing of the tutorial related to interactions. - Adjusted the buff and debuff effects caused by perceived temperature changes. - Adjusted light item consumption (e.g., torches) to occur only upon entering nighttime maps. Increased boss reward quantities. - Added text display for countdowns related to boss instant-kill attacks.
addedEnabled key customization for movement controls (WASD and controller keys).
addedAdded a screen to check which stats have increased due to a bonus after a taming chance.
changedImproved the visibility of status increases due to mutations.
addedAdded color variations for the top characters in the popularity poll (Tengu, Ren, Vampire).

Dear Guards, We would like to inform you about the next update schedule.

■ Update

  • Introduced a feature to check race prize details. - Added an ON/OFF toggle for auto-equipped items. - Adjusted the timing of the tutorial related to interactions. - Adjusted the buff and debuff effects caused by perceived temperature changes. - Adjusted light item consumption (e.g., torches) to occur only upon entering nighttime maps. Increased boss reward quantities. - Added text display for countdowns related to boss instant-kill attacks.

  • Enabled key customization for movement controls (WASD and controller keys).

  • Added a screen to check which stats have increased due to a bonus after a taming chance.

  • Improved the visibility of status increases due to mutations.

  • Added color variations for the top characters in the popularity poll (Tengu, Ren, Vampire).

■ Bug Fixes

  • Added and corrected achievement-related text for various languages. - Fixed an issue where background music (BGM) in rare desert fields would not stop when switching to normal BGM. - Fixed a bug where some Arise characters would not get lost as intended. - Fixed an issue where the museum’s BGM would stop after returning to the Arise list following a conversation event. - Fixed a problem where pressing the Enter key allowed unintended confirmations during full army retreats, along with related bugs. - Corrected a bug in the museum where Arise characters with day/night switchable animations would remain in their daytime form. - Fixed a bug where filter settings would reset entirely after a breeding operation. - Fixed an issue where trigger button inputs would still register even after releasing the button. - Resolved a problem where achievements requiring legendary items were incorrectly set to rarity level 3 (common), and where workshop creations were not counted. - Corrected the naming of “Allies” and “Smalit” in several languages. - When obtaining the original color of a race prize, it will now be automatically locked.

Please continue to enjoy the world of Struggle F.O!

Struggle F.O Development Team

Source

Steam News / 23 April 2025

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