What changed
3 fixes0 additions1 change0 removals
- Gameplay
- Fixes
- UI and audio
changedMusic ReworkNow after the game has been out for a little while, my wonderful musician Jan-Peter Itze felt like the music could be improved. We brainstormed together and managed to make something that we are both very proud of. Hope you enjoy the changes that he made.
fixedBug FixesRestoration accords that give restoration on specific resource acquired, now actually gives restoration from all sources and not just filling the related resource bar.
fixedBug FixesFixed issue where Restoration accords related to depleting a specific resource node gave restoration from the unrelated resource nodes as well.
fixedBug FixesTooltip for the Ramp up skill has been clarified to say Attack Rate instead of Dexterity
Stronghold Defenders changes
changedNow after the game has been out for a little while, my wonderful musician Jan-Peter Itze felt like the music could be improved. We brainstormed together and managed to make something that we are both very proud of. Hope you enjoy the changes that he made.
fixedRestoration accords that give restoration on specific resource acquired, now actually gives restoration from all sources and not just filling the related resource bar.
fixedFixed issue where Restoration accords related to depleting a specific resource node gave restoration from the unrelated resource nodes as well.
fixedTooltip for the Ramp up skill has been clarified to say Attack Rate instead of Dexterity
Music Rework
Now after the game has been out for a little while, my wonderful musician Jan-Peter Itze felt like the music could be improved. We brainstormed together and managed to make something that we are both very proud of. Hope you enjoy the changes that he made.
Bug Fixes
Restoration accords that give restoration on specific resource acquired, now actually gives restoration from all sources and not just filling the related resource bar.
Fixed issue where Restoration accords related to depleting a specific resource node gave restoration from the unrelated resource nodes as well.
Tooltip for the Ramp up skill has been clarified to say Attack Rate instead of Dexterity