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Steam News25 April 20262mo ago

Hotfix 1.1.0.1

Hotfix 1.1.0.1 bring further fixes and improvements based on your player feedback for the new Season 2 content update. Thank you for being part of season 2 and for reporting occuring issues!

In this update2

Full notes

Full Striving for Light update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes3 additions5 changes0 removals
  • Events
  • Store
  • Maps
  • Balance
  • UI and audio
  • Gameplay
fixedHotfix 1.1.0.1 bring further fixes and improvements based on your player feedback for the new Season 2 content update. Thank you for being part of season 2 and for reporting occuring issues!
changedImprovementsMinipet cosmetics are now not affected by player effect transparency setting (as you can deactivate the pet manually if it distracts from gameplay)
changedImprovementsExiting world events (with despawned enemies) now properly reduces enemies on map counter again
changedImprovementsSpecialisaton granted weapon condition damage is now working with melee attack replacer skills like cyclic might, colossal strike or trembling ground (v.1.1.0.1a)
changedImprovementsDamage numbers font size is now slightly bigger matching the pre 1.1 size (v1.1.0.1b)
changedImprovementsReduced visual size of sunderbow range weapon (yes this weapon was very huge) (v1.1.0.1b)

Striving for Light changes

fixedHotfix 1.1.0.1 bring further fixes and improvements based on your player feedback for the new Season 2 content update. Thank you for being part of season 2 and for reporting occuring issues!
changedMinipet cosmetics are now not affected by player effect transparency setting (as you can deactivate the pet manually if it distracts from gameplay)
changedExiting world events (with despawned enemies) now properly reduces enemies on map counter again
changedSpecialisaton granted weapon condition damage is now working with melee attack replacer skills like cyclic might, colossal strike or trembling ground (v.1.1.0.1a)
changedDamage numbers font size is now slightly bigger matching the pre 1.1 size (v1.1.0.1b)

Hotfix 1.1.0.1 bring further fixes and improvements based on your player feedback for the new Season 2 content update. Thank you for being part of season 2 and for reporting occuring issues!

Improvements

  • Echo Weapons without upgrades are now displayed as Tier 1 instead of showing empty brackets

  • Minipet cosmetics are now not affected by player effect transparency setting (as you can deactivate the pet manually if it distracts from gameplay)

  • Exiting world events (with despawned enemies) now properly reduces enemies on map counter again

  • Fine tuning of the overgrown monstrosity jungle gatekeeper fight

  • Specialisaton granted weapon condition damage is now working with melee attack replacer skills like cyclic might, colossal strike or trembling ground (v.1.1.0.1a)

  • Damage numbers font size is now slightly bigger matching the pre 1.1 size (v1.1.0.1b)

  • Reduced visual size of sunderbow range weapon (yes this weapon was very huge) (v1.1.0.1b)

Bugfixes

  • Fixed a crash when entering the skilltree while an elite enemy dies and the sanguine cosmetic finisher effect present on map

  • Fixed echoes of fate light fragments unlock cost being removed from wrong darkness/normal stash

  • Fixed sandfall event after completion not interactible with controller input

  • Fixed not directly updated available map shards in darkness/normal mode in the pathfinder

  • Fixed missing translation in the druid specialisation

  • Fixed Attack Range stat on craft echo weapon window showing large numbers

  • Fixed grip button not being interactible for certain conditions in the echo weapon crafting UI

  • Fixed wrong druid specialisation description for firefly specialisation nodes (v.1.1.0.1a)

  • Fixed interrupted trembling ground attack animation leading to cutoff attack effect each second attack (v.1.1.0.1a)

  • Added missing echo fragment localisation (v.1.1.0.1a)

  • Fixed a server side issue that prevented updating gatekeeper and rift leaderboard scores.

  • Fixed exiting skilltree could trigger barrage skill only firing one bullet and could lead to a crash (v.1.1.0.1b)

  • Added missing awakened gatekeeper localisation for new maps (v.1.1.0.1b2)

  • Fixed awakened gatekeeper leaderboards (v.1.1.0.1b2)

  • Fixed new awakened bosses dropping a chest inbetween the bossfight (v.1.1.0.1b2)

  • Fixed the sometimes wrongly aimed green frog tongue attack (v.1.1.0.1c)

  • Fixed volcanic hit not scaling with skill stacks (v.1.1.0.1c)

  • Fixes to the awakened gatekeeper leaderboard (v.1.1.0.1c)

  • Bone spear and replicating projectiles from other specialisations or skills are now properly aiming at enemies (v.1.1.0.1d)

  • Fixed no higher map tiers above tier XX spawning on the pathfinder past player level 160 (v.1.1.0.1d)

  • Fixed the total awaken gatekeeper amount on the awakened leaderboard (v.1.1.0.1d)

  • Fixed map tiers above XX being displayed as map tier I (v.1.1.0.1e)

  • Fixed some rotational effects like discharge, light discharge, or sanguine strike being stacked on each other (v1.1.0.1g)

  • Fixed a potential issue when having an online league selected and deleting offline save file creating an mixed save files (v.1.1.0.1g)

  • Fixed swamp and caves maps not being able to be unlocked (v.1.1.0.1h)

In case you encounter any issues never hesitate to report them i.e. on our discord.

You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.

Source

Steam News / 25 April 2026

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