In this update2
Full notes
Full Striving for Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Maps
- Balance
- UI and audio
- Gameplay
Striving for Light changes
Hotfix 1.1.0.1 bring further fixes and improvements based on your player feedback for the new Season 2 content update. Thank you for being part of season 2 and for reporting occuring issues!
Improvements
Echo Weapons without upgrades are now displayed as Tier 1 instead of showing empty brackets
Minipet cosmetics are now not affected by player effect transparency setting (as you can deactivate the pet manually if it distracts from gameplay)
Exiting world events (with despawned enemies) now properly reduces enemies on map counter again
Fine tuning of the overgrown monstrosity jungle gatekeeper fight
Specialisaton granted weapon condition damage is now working with melee attack replacer skills like cyclic might, colossal strike or trembling ground (v.1.1.0.1a)
Damage numbers font size is now slightly bigger matching the pre 1.1 size (v1.1.0.1b)
Reduced visual size of sunderbow range weapon (yes this weapon was very huge) (v1.1.0.1b)
Bugfixes
Fixed a crash when entering the skilltree while an elite enemy dies and the sanguine cosmetic finisher effect present on map
Fixed echoes of fate light fragments unlock cost being removed from wrong darkness/normal stash
Fixed sandfall event after completion not interactible with controller input
Fixed not directly updated available map shards in darkness/normal mode in the pathfinder
Fixed missing translation in the druid specialisation
Fixed Attack Range stat on craft echo weapon window showing large numbers
Fixed grip button not being interactible for certain conditions in the echo weapon crafting UI
Fixed wrong druid specialisation description for firefly specialisation nodes (v.1.1.0.1a)
Fixed interrupted trembling ground attack animation leading to cutoff attack effect each second attack (v.1.1.0.1a)
Added missing echo fragment localisation (v.1.1.0.1a)
Fixed a server side issue that prevented updating gatekeeper and rift leaderboard scores.
Fixed exiting skilltree could trigger barrage skill only firing one bullet and could lead to a crash (v.1.1.0.1b)
Added missing awakened gatekeeper localisation for new maps (v.1.1.0.1b2)
Fixed awakened gatekeeper leaderboards (v.1.1.0.1b2)
Fixed new awakened bosses dropping a chest inbetween the bossfight (v.1.1.0.1b2)
Fixed the sometimes wrongly aimed green frog tongue attack (v.1.1.0.1c)
Fixed volcanic hit not scaling with skill stacks (v.1.1.0.1c)
Fixes to the awakened gatekeeper leaderboard (v.1.1.0.1c)
Bone spear and replicating projectiles from other specialisations or skills are now properly aiming at enemies (v.1.1.0.1d)
Fixed no higher map tiers above tier XX spawning on the pathfinder past player level 160 (v.1.1.0.1d)
Fixed the total awaken gatekeeper amount on the awakened leaderboard (v.1.1.0.1d)
Fixed map tiers above XX being displayed as map tier I (v.1.1.0.1e)
Fixed some rotational effects like discharge, light discharge, or sanguine strike being stacked on each other (v1.1.0.1g)
Fixed a potential issue when having an online league selected and deleting offline save file creating an mixed save files (v.1.1.0.1g)
Fixed swamp and caves maps not being able to be unlocked (v.1.1.0.1h)
In case you encounter any issues never hesitate to report them i.e. on our discord.
You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
Source
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