In this update2
Full notes
Full Striving for Light update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Gameplay
- Fixes
- Performance
- UI and audio
Striving for Light changes
Even though Season 2 version 1.1 was just launched a few hours ago we have already supplied an array of hotfixes tackling arising bugs and issues. Here are the consolidated patch notes:
Improvements
Sandfall world event now grants additonal sand on higher map tiers
Sandfall rewards prices have been lowered slightly
Charge: Range Attack Modifier can now as well trigger effects with lower than 100% spawn change like totems up to 3x on full charged attack (v.1.1.0.0f)
Bugfixes
Fixed sandfall reroll cost being wrongly displayed with 50 (was 100)
Fixed a potential crash on steamdeck when navigating the sandfall reward screen
Fixed sandfall reward window not being able to be closed on steamdeck
Fixed tree of light spending 10 light fragments at once grants 20 light in legacy progress (1.1.0.0d)
Fixed merchant switching up light stash from darkness and normal difficulties. (v.1.1.0.0e)
Fixed a crash when crafting weapons at goladir (v.1.1.0.0e)
Removed some of the left over +1 additional projectile stat modifiers on the druid specialisation nodes (v.1.1.0.0f)
Fixed sandfall event challenge not triggering after enduring the challenge (v.1.1.0.0f)
Fixed missing localisation on for the druid class (v.1.1.0.0f)
In case you encounter any issues never hesitate to report them i.e. on our discord.
You are invited to join our official discord. Chat with fellow SfL Players, discuss builds, the new content update or just hang out with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
