Full notes
Full Striking Wine update
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What changed
- UI and audio
- Maps
- Gameplay
- Fixes
Quality of Life & Changes:
Redesigned the "Free Explore" menu on the main interface.
Reduced map size when the "Deep Exploration" advanced option is disabled.
Moved the initial card selection process to the "Free Explore" menu. It no longer generates "Travel Preparation" resources at the start of a run.
Enemies within a map's initial area will now spawn immediately when the game begins.
Settings for Advanced Options, Difficulty, and Preparations will now be remembered from your previous run (this resets after closing the game).
Bug Fixes:
Fixed an issue where, even with the "Directed Path" option disabled, movement on paths was still restricted by direction.
Fixed a bug where the reachable node indicator displayed incorrectly if the current node had enemies present.
This update focuses on smoothing out the early-game experience and fixing some issues, aiming to make things more straightforward.
Source
Changelog.gg summarizes and formats this update. How we read updates.
