HomeGamesUpdatesPricingMethodology
Steam News3 October 20259mo ago

Demo Patch Notes 0.7.2

Quality of Life & Changes: Redesigned the "Free Explore" menu on the main interface. Reduced map size when the "Deep Exploration" advanced option is disabled.

Full notes

Full Striking Wine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions3 changes2 removals
  • UI and audio
  • Maps
  • Gameplay
  • Fixes
changedQuality of Life & Changes:Redesigned the "Free Explore" menu on the main interface.
removedQuality of Life & Changes:Reduced map size when the "Deep Exploration" advanced option is disabled.
removedQuality of Life & Changes:Moved the initial card selection process to the "Free Explore" menu. It no longer generates "Travel Preparation" resources at the start of a run.
changedQuality of Life & Changes:Enemies within a map's initial area will now spawn immediately when the game begins.
changedQuality of Life & Changes:Settings for Advanced Options, Difficulty, and Preparations will now be remembered from your previous run (this resets after closing the game).
fixedBug Fixes:Fixed an issue where, even with the "Directed Path" option disabled, movement on paths was still restricted by direction.

Quality of Life & Changes:

  • Redesigned the "Free Explore" menu on the main interface.

  • Reduced map size when the "Deep Exploration" advanced option is disabled.

  • Moved the initial card selection process to the "Free Explore" menu. It no longer generates "Travel Preparation" resources at the start of a run.

  • Enemies within a map's initial area will now spawn immediately when the game begins.

  • Settings for Advanced Options, Difficulty, and Preparations will now be remembered from your previous run (this resets after closing the game).

Bug Fixes:

  • Fixed an issue where, even with the "Directed Path" option disabled, movement on paths was still restricted by direction.

  • Fixed a bug where the reachable node indicator displayed incorrectly if the current node had enemies present.

This update focuses on smoothing out the early-game experience and fixing some issues, aiming to make things more straightforward.

Source

Steam News / 3 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.