Full notes
Full Striking Wine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Improvements
Updated the visual presentation of the Wave Indicator
Added a (temporary) highlight effect to the Discard button to make it more noticeable
Added idle animations for all units on the field
Adjusted the highlight effect when dragging cards
Fixes
Fixed a crash caused by the “Ember” land tile
Fixed some crashes related to localization files
Scribbles
A tower defense game finally has a proper wave indicator!
Felt the Discard button wasn’t prominent enough, so added a temporary highlight. Will think about a better solution later.
Took inspiration from other games and added a bouncy, jelly-like effect to idle units. Looks pretty neat!
The old card-dragging effect tended to obscure the card itself and wasn’t visually great. Made some tweaks.
Regarding the localization file issues… it’s highly likely not all of them are fixed. But there are just so many files. Giving myself a tiny pass on this one.
Source
Changelog.gg summarizes and formats this update. How we read updates.
