HomeGamesUpdatesPricingMethodology
Steam News25 September 20259mo ago

demo is now available

Hello everyone, The free playable demo for "Striking Wine" is now officially available! This demo offers over an hour of non-repetitive gameplay.

Full notes

Full Striking Wine update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes0 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
changedThe free playable demo for "Striking Wine" is now officially available!
changedThis demo offers over an hour of non-repetitive gameplay. Leading up to the full release planned for the end of this year, the demo itself will receive continuous updates and improvements.
changedAfter Launch: Eager for Your Voice

Striking Wine changes

changedThe free playable demo for "Striking Wine" is now officially available!
changedThis demo offers over an hour of non-repetitive gameplay. Leading up to the full release planned for the end of this year, the demo itself will receive continuous updates and improvements.
changedAfter Launch: Eager for Your Voice

The free playable demo for "Striking Wine" is now officially available!

This demo offers over an hour of non-repetitive gameplay. Leading up to the full release planned for the end of this year, the demo itself will receive continuous updates and improvements.

A big thank you to every player who clicked to read this! I'd like to take this opportunity to share the journey behind this project.

The Beginning: A Game Made for Myself

The birth of this game started with a spark of inspiration: what if you could customize your tower's ammunition in a tower defense game? And a very simple idea: to make a game that I myself would find fun to play.

As it stands, it might not be perfectly polished, but every mechanic and every piece of content was built around my purest standard of what makes a game "fun". It began as a personal project for me—a journey of creation, fueled by passion, navigating a vast sea of solitude.

Development: From Closed to Open

When the game took its initial shape, I eagerly invited friends to try it. However, they are neither developers nor hardcore gamers, and some had never even touched the genre. Beyond comments like "it's fun" or "it's a bit hard", it was difficult to get detailed feedback.

I also reached out to some content creators for reviews, but most emails went unanswered. When I explained, "The game is still rough around the edges, but being small makes it agile to adjust," the response I got was, "If it's rough, it should be more polished before a review." I completely understand—content creators need to be responsible to their audience; they can't risk presenting an unrefined product.

So, I decided to place this demo, which might still seem rough but was crafted with genuine care and effort in every part, directly into the hands of real players.

After Launch: Eager for Your Voice

The release of this demo is a significant milestone for me. I am fully aware that a single perspective has its limits; it's hard to see all possibilities. While I feel some nervousness, what I feel more is anticipation—I truly hope to hear your thoughts.

Every word of praise will be a affirmation of the work and immense recognition for me.

And every piece of constructive criticism will be a starting point for making the game better.

I will do my best to read all your feedback and address it step by step in future updates.

Thank you once again for trusting this project and investing your valuable time. I look forward to meeting you in the game.

Source

Steam News / 25 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.