Full notes
Full Strike Team Gladius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Today's patch has some minor fixes and balance tweaks as well as an early build of a tutorial in the first two campaign levels. As always, appreciate all feedback.
New Features:
- Tutorial added to campaign mission 1.
- Tutorial added to campaign mission 2.
Bug Fixes: - Camera should now properly follow units when they move.
Game Balance: - Campaign level 16 reduced in difficulty significantly. - Scorcher alien's "Hard to Kill" passive ability reduced in impact. It now grants only +5 armour / +25 crit resistance instead of +20 armour / +20 crit resistance once the unit is reduced to 25% or less starting health. - Female Chem Troopers now have an explosive projectile weapon rather than a flamer. They now do 50% blast radius damage to all units adjacent to their target and their range has been increased by 1. Their number of attacks have been reduced from 2 to 1 and range damage slightly increased. - Male Chem Troopers have gained an extra attack and increased range attack damage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
