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Steam News17 January 20179y ago

Improvements to UI are up!

Hello, pilots! Update 1.3 is now up bringing you a new round of improvement and fixes based on your feedback.

Full notes

Full Strike Squadron: Caracará update

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Repeated intro

Hello, pilots! Update 1.3 is now up bringing you a new round of improvement and fixes based on your feedback. In this update: * All new pause menu including Restart Mission, Back to Base and the controls layout (minus all that excessive text from 1.2!); * The game is now fully prepared for localization to other languages, which will be up in future updates. The first up will be Brazilian Portuguese (because I can do it myself) followed by either German or Russian (once the game sold enough to allow me to spend on it. Spread the word!); * Improvements to a few missions where the objective was not so clear; * Reduced a little of the Rapina's speed. It was too fast since 1.2's update, making it hard to pilot; * The Chevalier's EMP attack now destroys mines without collateral damage to anyone around it; * Minor fixes to dialogues that wouldn't trigger or wouldn't go away. Let me know at the Community Hub if there is anything you would like to see in the game or issues you are having. If it's something I can do, I'll add it to the improvements list. Meanwhile, watch your 6! - JMBeraldo

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHello, pilots! Update 1.3 is now up bringing you a new round of improvement and fixes based on your feedback. In this update: * All new pause menu including Restart Mission, Back to Base and the controls layout (minus all that excessive text from 1.2!); * The game is now fully prepared for localization to other languages, which will be up in future updates. The first up will be Brazilian Portuguese (because I can do it myself) followed by either German or Russian (once the game sold enough to allow me to spend on it. Spread the word!); * Improvements to a few missions where the objective was not so clear; * Reduced a little of the Rapina's speed. It was too fast since 1.2's update, making it hard to pilot; * The Chevalier's EMP attack now destroys mines without collateral damage to anyone around it; * Minor fixes to dialogues that wouldn't trigger or wouldn't go away. Let me know at the Community Hub if there is anything you would like to see in the game or issues you are having. If it's something I can do, I'll add it to the improvements list. Meanwhile, watch your 6! - JMBeraldo

Strike Squadron: Caracará changes

addedHello, pilots! Update 1.3 is now up bringing you a new round of improvement and fixes based on your feedback. In this update: * All new pause menu including Restart Mission, Back to Base and the controls layout (minus all that excessive text from 1.2!); * The game is now fully prepared for localization to other languages, which will be up in future updates. The first up will be Brazilian Portuguese (because I can do it myself) followed by either German or Russian (once the game sold enough to allow me to spend on it. Spread the word!); * Improvements to a few missions where the objective was not so clear; * Reduced a little of the Rapina's speed. It was too fast since 1.2's update, making it hard to pilot; * The Chevalier's EMP attack now destroys mines without collateral damage to anyone around it; * Minor fixes to dialogues that wouldn't trigger or wouldn't go away. Let me know at the Community Hub if there is anything you would like to see in the game or issues you are having. If it's something I can do, I'll add it to the improvements list. Meanwhile, watch your 6! - JMBeraldo

Source

Steam News / 17 January 2017

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