What changed
0 fixes1 addition0 changes0 removals
addedIt has been a week since I was again at BIG Festival, Brazil's largest indie games event, where I was invited to show Strike Squadron: Caracará for the second year in a row! Dozens of people had the opportunity to play the game. They laughed, raged and even high fived a few times after a tough mission! Best of all, they gave me their feedback, which is the reason for this new update, which brings you: * Gamepad controls! You will be able to fly your ship with it, and go back to keyboard & mouse if you prefer through the pause menu; * Dynamic balancing on the first 3 levels that will make the mission harder only if you are acing it; * Adjustments to art on the 3 first levels and interface (map, dialogue and pause menu) to improve your experience; * Minor bug and text fixes. Let me know what you think about the gamepad control and new balance! Good flying! - JMBeraldo Eridanus Studio
Strike Squadron: Caracará changes
addedIt has been a week since I was again at BIG Festival, Brazil's largest indie games event, where I was invited to show Strike Squadron: Caracará for the second year in a row! Dozens of people had the opportunity to play the game. They laughed, raged and even high fived a few times after a tough mission! Best of all, they gave me their feedback, which is the reason for this new update, which brings you: * Gamepad controls! You will be able to fly your ship with it, and go back to keyboard & mouse if you prefer through the pause menu; * Dynamic balancing on the first 3 levels that will make the mission harder only if you are acing it; * Adjustments to art on the 3 first levels and interface (map, dialogue and pause menu) to improve your experience; * Minor bug and text fixes. Let me know what you think about the gamepad control and new balance! Good flying! - JMBeraldo Eridanus Studio
It has been a week since I was again at BIG Festival, Brazil's largest indie games event, where I was invited to show Strike Squadron: Caracará for the second year in a row! Dozens of people had the opportunity to play the game. They laughed, raged and even high fived a few times after a tough mission! Best of all, they gave me their feedback, which is the reason for this new update, which brings you: * Gamepad controls! You will be able to fly your ship with it, and go back to keyboard & mouse if you prefer through the pause menu; * Dynamic balancing on the first 3 levels that will make the mission harder only if you are acing it; * Adjustments to art on the 3 first levels and interface (map, dialogue and pause menu) to improve your experience; * Minor bug and text fixes. Let me know what you think about the gamepad control and new balance! Good flying! - JMBeraldo Eridanus Studio