HomeGamesUpdatesPricingMethodology
Steam News3 January 20179y ago

First 2017 Update!

Following a second round of feedback from you, the player, I just uploaded a new update with a couple of bugfixes and even more improvements to the game: * Now the Uirapuru (first ship) keeps on moving after it microski

Full notes

Full Strike Squadron: Caracará update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFollowing a second round of feedback from you, the player, I just uploaded a new update with a couple of bugfixes and even more improvements to the game: * Now the Uirapuru (first ship) keeps on moving after it microskips (tab); * All player ships are slightly faster now; * Game now autosaves again just before a mission briefing, so you don't have to go through all dialogue again if you reload the mission later on; * Interface and control helper text added to the Pause screen, to help you know what is what and remember game controls. It's not the final version of this screen, but I preferred to add it as is to see if it helps you find the information you need to play; * A few changes to how the game displays objectives, especially early in the game; * Fixed the "Kill" achievements, that were not registering properly; * Fixed an issue in which the game was not downloaded to Windows-32 users; * Fixed a few typos on dialogues. More improvements are on the way in later updates. Let me know at the community hub what you think of this update, what you want to see and what you like so far. Thank you, - JMBeraldo

Following a second round of feedback from you, the player, I just uploaded a new update with a couple of bugfixes and even more improvements to the game: * Now the Uirapuru (first ship) keeps on moving after it microskips (tab); * All player ships are slightly faster now; * Game now autosaves again just before a mission briefing, so you don't have to go through all dialogue again if you reload the mission later on; * Interface and control helper text added to the Pause screen, to help you know what is what and remember game controls. It's not the final version of this screen, but I preferred to add it as is to see if it helps you find the information you need to play; * A few changes to how the game displays objectives, especially early in the game; * Fixed the "Kill" achievements, that were not registering properly; * Fixed an issue in which the game was not downloaded to Windows-32 users; * Fixed a few typos on dialogues. More improvements are on the way in later updates. Let me know at the community hub what you think of this update, what you want to see and what you like so far. Thank you, - JMBeraldo

Source

Steam News / 3 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.