HomeGamesUpdatesPricingMethodology
Steam News31 December 20169y ago

New Year's Eve Update!

After listening to some of the feedback I got about the game, I decided to do a short update before 2016 is over: * There is an inconsistency issue with the Engine, in which some triggers fail to happen if the player di

Full notes

Full Strike Squadron: Caracará update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAfter listening to some of the feedback I got about the game, I decided to do a short update before 2016 is over: * There is an inconsistency issue with the Engine, in which some triggers fail to happen if the player died and restarted a mission. I changed how mission replay is handled to circunvent this issue. Players now shouldn't have trouble with ships not stopping where they were supposed! * I realized some players were complaining about inertia because they didn't know hitting the SpaceBar stops the ship, so I did a few improvements to the in-mission HUD and tutorial text. These two fixes should deal with the major issues brought up to me in this first couple of days of release, but will not be the last. Let me know if there is anything you feel should be improved, or bugs you may come across, as I'm investigating each one of them and building a list of how and when to deal with them. Thanks and Happy New Year! - JMBeraldo

Strike Squadron: Caracará changes

addedAfter listening to some of the feedback I got about the game, I decided to do a short update before 2016 is over: * There is an inconsistency issue with the Engine, in which some triggers fail to happen if the player died and restarted a mission. I changed how mission replay is handled to circunvent this issue. Players now shouldn't have trouble with ships not stopping where they were supposed! * I realized some players were complaining about inertia because they didn't know hitting the SpaceBar stops the ship, so I did a few improvements to the in-mission HUD and tutorial text. These two fixes should deal with the major issues brought up to me in this first couple of days of release, but will not be the last. Let me know if there is anything you feel should be improved, or bugs you may come across, as I'm investigating each one of them and building a list of how and when to deal with them. Thanks and Happy New Year! - JMBeraldo

After listening to some of the feedback I got about the game, I decided to do a short update before 2016 is over: * There is an inconsistency issue with the Engine, in which some triggers fail to happen if the player died and restarted a mission. I changed how mission replay is handled to circunvent this issue. Players now shouldn't have trouble with ships not stopping where they were supposed! * I realized some players were complaining about inertia because they didn't know hitting the SpaceBar stops the ship, so I did a few improvements to the in-mission HUD and tutorial text. These two fixes should deal with the major issues brought up to me in this first couple of days of release, but will not be the last. Let me know if there is anything you feel should be improved, or bugs you may come across, as I'm investigating each one of them and building a list of how and when to deal with them. Thanks and Happy New Year! - JMBeraldo

Source

Steam News / 31 December 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.