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Steam News24 May 201610y ago

Patch 1.3 is available now!

Hello Everyone. The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux!

Full notes

Full Strife: Veteran Edition update

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Repeated intro

Hello Everyone. The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes: Gameplay bug fixes:

What changed

0 fixes1 addition11 changes4 removals
  • Compatibility
  • Balance
  • UI and audio
  • Maps
  • Store
  • Gameplay
changedHello Everyone. The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes: Gameplay bug fixes:
changedInvisibility from Shadow Armor was supposed to be cleared if you died in a fire.
changedSound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds.
changedGib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled.
removedThe Entity final boss can no longer potentially spawn its Sub-entities outside of the map if the player saves and quits and then reloads while it is dying.
changedRocket pickups (bundle of rockets and box of rockets) were reversed and gave opposite amounts of ammo.
  • Invisibility from Shadow Armor was supposed to be cleared if you died in a fire.

  • Sound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds.

  • Gib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled.

  • The Entity final boss can no longer potentially spawn its Sub-entities outside of the map if the player saves and quits and then reloads while it is dying.

  • Rocket pickups (bundle of rockets and box of rockets) were reversed and gave opposite amounts of ammo.

  • Player momentum was treated differently when dying versus the DOS version.

  • Rebels were missing a slight delay in target acquisition when spawning from a teleport beacon versus the DOS version.

  • Reaver shotgun attack did 4x less damage than intended.

  • Boss melee attacks did 25% more damage than intended.

Interface bug fixes:

  • Sign-in and update of Steam services is no longer delayed during movie playback.

  • Two "Refresh..." menu items will no longer spuriously appear when searching for a multiplayer lobby.

  • Capture the Chalice team assignment no longer carries over inconsistently between joining and departing different lobbies.

  • Game should have improved behavior on multi-monitor and high-DPI monitor Windows systems via addition of a "DPI aware" manifest

Gameplay changes:

  • Chalice carriers in Capture the Chalice can no longer use Shadow Armor, and will lose its effects when the chalice is picked up.

We hope you enjoy the update! Daniel, Night Dive Studios

Source

Steam News / 24 May 2016

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