What changed
0 fixes1 addition3 changes2 removals
- Gameplay
- UI and audio
- Balance
- Server
- Compatibility
changedStrife: Veteran Edition has now been updated to SDL2 on Windows. This will have improvements in input behaviour and responsiveness among other things too numerous to track.
changedOptions menu now shows numbers on sliders.
removedPlayer speed when using a gamepad can no longer exceed keyboard/mouse input while strafing, and now respects critical health running speed.
addedAutorun now acts as a toggle, holding the run key while autorun is enabled will make you walk.
changedImprovements to client latency sync in network games, special thanks to Simon Howard and his updated PID controller.
removedThis build no longer supports Windows XP (Steam itself doesn't either), however you can still switch to the old SDL1 build if you desire in the beta options. Please do not use the old build for multiplayer.
Strife: Veteran Edition changes
changedStrife: Veteran Edition has now been updated to SDL2 on Windows. This will have improvements in input behaviour and responsiveness among other things too numerous to track.
changedOptions menu now shows numbers on sliders.
removedPlayer speed when using a gamepad can no longer exceed keyboard/mouse input while strafing, and now respects critical health running speed.
addedAutorun now acts as a toggle, holding the run key while autorun is enabled will make you walk.
changedImprovements to client latency sync in network games, special thanks to Simon Howard and his updated PID controller.
Strife: Veteran Edition has now been updated to SDL2 on Windows. This will have improvements in input behaviour and responsiveness among other things too numerous to track.
There are other behind the scenes changes too, including
Options menu now shows numbers on sliders.
Player speed when using a gamepad can no longer exceed keyboard/mouse input while strafing, and now respects critical health running speed.
Autorun now acts as a toggle, holding the run key while autorun is enabled will make you walk.
Improvements to client latency sync in network games, special thanks to Simon Howard and his updated PID controller.
This build no longer supports Windows XP (Steam itself doesn't either), however you can still switch to the old SDL1 build if you desire in the beta options. Please do not use the old build for multiplayer.