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Full notes
Full Strife: The Expanse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
Strife: The Expanse changes
It has been very exciting launching the steam page today! Alongside it I am releasing this patch with few improvements to the game. Additionally features such as these patch notes are now accessible to me so this is also a test of their feature set to better help serve you information in the future.
Below is the following rough changelog from the last update to the current version:
Gameplay:
Changed how AI use unit special attacks on the backend to improve workflow.
Both the dragon and Archer now use their special attacks when controlled by AI players. All units now have special abilities useable by AI.
Fixed an issue where the select Unit UI would not function correctly in VR.
Players now look at their spawn zone when their turn begins during unit placing.
Players now return to their spawn location after unit placing is over.
Bushes now correctly block line of sight.
Cosmetic:
Water VR fixes.
Potential Fix for Flickering Main Menu
When Shamans use a special attack it will then look at the enemy unit at the end of the attack.
Sound of the Archers bow audio has been dramatically increased.
Players in VR now have white blocks for hands rather than nothing.
Steam:
Added 3 more achievements bringing the total to 52! These achievements require you to heal 250, 500 and 750 points of healing in a single game from your units. Try it out!
Other
If you have been testing the game so far, please take a look at the new trailer and provide your feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
