HomeGamesUpdatesPricingMethodology
Steam News1 June 20215y ago

Conjuror Development Announcement

Strife: The Expanse post-launch development has begun! And it is with great excitement I get to announce the first-post launch unit: The Conjuror!

In this update4

Full notes

Full Strife: The Expanse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Maps
  • Compatibility
changedDesign GoalsCurrently the only unit that interacts with other units' stats is the Shaman, who is able to debuff enemy unit defences substantially and preventing tanky units from being overly strong. However, even with the Shaman's push to go wide, there still seems to be a lot of favor for high defence high health total units. To remedy this the Conjuror will interact with both the attack and defence stat in order to encourage a more weenie/squishy meta. Furthermore a high risk high reward unit is always a good addition to raise the skill cap.
changedCurrent Mechanics (Alpha):Currently the Conjuror casts a spell hitting all units adjacent with a buff/debuff that increases their attack by 3 but lowers their defence by 5 permanently. This will hit allies and enemies allowing you to use this as a high risk spot debuff on enemy units in a pinch, or a way to buff your weenies up. The cooldown is currently 3 turns, however it may need to be scaled with map size to prevent archers from reaching insane attack levels on longer maps.
addedFinishing Up:Still plenty of ideas and design space for new units. I have 2 more ideas at the front of my brain for units I really want to add, as well as some additional mechanics to promote movement in matches. More to come!
changedFinishing Up:Furthermore, the leaderboard beta branch is effectively ready to be moved over to main. I just need to do some Q&A to ensure oculus still behaves. Update: This change has been made live.

Strife: The Expanse changes

changedCurrently the only unit that interacts with other units' stats is the Shaman, who is able to debuff enemy unit defences substantially and preventing tanky units from being overly strong. However, even with the Shaman's push to go wide, there still seems to be a lot of favor for high defence high health total units. To remedy this the Conjuror will interact with both the attack and defence stat in order to encourage a more weenie/squishy meta. Furthermore a high risk high reward unit is always a good addition to raise the skill cap.
changedCurrently the Conjuror casts a spell hitting all units adjacent with a buff/debuff that increases their attack by 3 but lowers their defence by 5 permanently. This will hit allies and enemies allowing you to use this as a high risk spot debuff on enemy units in a pinch, or a way to buff your weenies up. The cooldown is currently 3 turns, however it may need to be scaled with map size to prevent archers from reaching insane attack levels on longer maps.
addedStill plenty of ideas and design space for new units. I have 2 more ideas at the front of my brain for units I really want to add, as well as some additional mechanics to promote movement in matches. More to come!
changedFurthermore, the leaderboard beta branch is effectively ready to be moved over to main. I just need to do some Q&A to ensure oculus still behaves. Update: This change has been made live.

Strife: The Expanse post-launch development has begun! And it is with great excitement I get to announce the first-post launch unit: The Conjuror!

Flavour

The Conjuror is a dark caster, controlling occult magic long since forbidden. This dark magic gives great power, but at the cost of one's life force.

Design Goals

Currently the only unit that interacts with other units' stats is the Shaman, who is able to debuff enemy unit defences substantially and preventing tanky units from being overly strong. However, even with the Shaman's push to go wide, there still seems to be a lot of favor for high defence high health total units. To remedy this the Conjuror will interact with both the attack and defence stat in order to encourage a more weenie/squishy meta. Furthermore a high risk high reward unit is always a good addition to raise the skill cap.

Current Mechanics (Alpha):

Currently the Conjuror casts a spell hitting all units adjacent with a buff/debuff that increases their attack by 3 but lowers their defence by 5 permanently. This will hit allies and enemies allowing you to use this as a high risk spot debuff on enemy units in a pinch, or a way to buff your weenies up. The cooldown is currently 3 turns, however it may need to be scaled with map size to prevent archers from reaching insane attack levels on longer maps.

Finishing Up:

Still plenty of ideas and design space for new units. I have 2 more ideas at the front of my brain for units I really want to add, as well as some additional mechanics to promote movement in matches. More to come!

Furthermore, the leaderboard beta branch is effectively ready to be moved over to main. I just need to do some Q&A to ensure oculus still behaves. Update: This change has been made live.

Source

Steam News / 1 June 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.