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Steam News13 January 20197y ago

Patch 1.0.6

1.0.6 Graphical / Scene - 3D background is now an ocean instead of terrain hills. - 2D background now has a cloudy texture instead of gradient blue.

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What changed

0 fixes0 additions1 change0 removals
  • Fixes
changed1.0.6 Graphical / Scene - 3D background is now an ocean instead of terrain hills. - 2D background now has a cloudy texture instead of gradient blue. - The sun is now located behind the camera, making shadows appear towards the background. - Added slight variation of z position on grass and trees. - Camera z position slightly "zoomed" in from 1300 to 1100, for easier focus. - Night levels now have a more bluish, cold light than day-time maps. - Blue team is now red team, in order to not blend in with the sky so much. - Added "indoor" locations to many maps, a level of terrain that is not collided with but looks like a background wall. - Removed kill cam, camera now shows your own body before moving to spawn. - Small tweak to minimap rendering. Gameplay - Vehicle wheels interact more with terrain, slightly changing the feel of most vehicles. - Bots now leave vehicles if a player tries to enter from outside with default key 'E', or change seats from inside 'F1-4'. - Crouching and viewing far away will now zoom out the scene, instead of zooming in, giving a lot more vision and awareness. - Standard assault kit now has light anti-tank missile instead of sand bags. - Ranger now has sand bags instead of laser marker, only specialists can laze now. - Standard anti-armor kit now has a light anti-tank rocket instead of high explosive ammo for grenade launcher. - AR2 is now called M19. - Decreased arming range for some explosive ammo. - Bullets made larger and therefore easier to see. - Increased GRG AP ammo from 6 to 10. - Decreased reload time for R1 from 2 to 1.6. - Small bot tweaks. - Small tweaks on some maps. Optimization - Fog of war was optimized a lot and now only has one setting, that should be fast enough for most GPUs. - Small physics optimization. - Small shadow rendering optimization. Bug Fixes - Fixed a bug where score would only be displayed extremely quickly when map finishes. - Fixed a bug where "Game starts in x seconds" was off by a few seconds. - Capped maximum possible deltatime which otherwise could cause some interesting artifacts when for example moving the game window or alt+tabbing. - Fixed shadows not rendering on AMD. Misc - Respawn timer is now a server setting, default 2 seconds. - Added setting for VSYNC in settings menu. - Added server setting for enabling or disabling map scripts, used to be always enabled. - Started some work on other game modes, but only conquest can be selected for now. - Added a more descriptive error message when OpenGL 4.3 is not supported by the GPU, and when graphics initialization fails. - Removed MSAA setting. 1.0.6b (2018-01-19) - Replaced cloud background with more clean blue gradient texture. - Restored camera zoom position, from 1100 to 1300. - Tweaks on vehicle wheel terrain interaction. - Better menu background. - Bots should now always leave any vehicle seat requested by the player.

1.0.6 Graphical / Scene - 3D background is now an ocean instead of terrain hills. - 2D background now has a cloudy texture instead of gradient blue. - The sun is now located behind the camera, making shadows appear towards the background. - Added slight variation of z position on grass and trees. - Camera z position slightly "zoomed" in from 1300 to 1100, for easier focus. - Night levels now have a more bluish, cold light than day-time maps. - Blue team is now red team, in order to not blend in with the sky so much. - Added "indoor" locations to many maps, a level of terrain that is not collided with but looks like a background wall. - Removed kill cam, camera now shows your own body before moving to spawn. - Small tweak to minimap rendering. Gameplay - Vehicle wheels interact more with terrain, slightly changing the feel of most vehicles. - Bots now leave vehicles if a player tries to enter from outside with default key 'E', or change seats from inside 'F1-4'. - Crouching and viewing far away will now zoom out the scene, instead of zooming in, giving a lot more vision and awareness. - Standard assault kit now has light anti-tank missile instead of sand bags. - Ranger now has sand bags instead of laser marker, only specialists can laze now. - Standard anti-armor kit now has a light anti-tank rocket instead of high explosive ammo for grenade launcher. - AR2 is now called M19. - Decreased arming range for some explosive ammo. - Bullets made larger and therefore easier to see. - Increased GRG AP ammo from 6 to 10. - Decreased reload time for R1 from 2 to 1.6. - Small bot tweaks. - Small tweaks on some maps. Optimization - Fog of war was optimized a lot and now only has one setting, that should be fast enough for most GPUs. - Small physics optimization. - Small shadow rendering optimization. Bug Fixes - Fixed a bug where score would only be displayed extremely quickly when map finishes. - Fixed a bug where "Game starts in x seconds" was off by a few seconds. - Capped maximum possible deltatime which otherwise could cause some interesting artifacts when for example moving the game window or alt+tabbing. - Fixed shadows not rendering on AMD. Misc - Respawn timer is now a server setting, default 2 seconds. - Added setting for VSYNC in settings menu. - Added server setting for enabling or disabling map scripts, used to be always enabled. - Started some work on other game modes, but only conquest can be selected for now. - Added a more descriptive error message when OpenGL 4.3 is not supported by the GPU, and when graphics initialization fails. - Removed MSAA setting. 1.0.6b (2018-01-19) - Replaced cloud background with more clean blue gradient texture. - Restored camera zoom position, from 1100 to 1300. - Tweaks on vehicle wheel terrain interaction. - Better menu background. - Bots should now always leave any vehicle seat requested by the player.

Source

Steam News / 13 January 2019

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