Full notes
Full Strawhart update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
Strawhart v1.2 is Live!
May 23, 2022
Strawhart 1.2 is a major content patch which includes a new stage, as well as the implementation of several new features. Read on for details!
New Level: The Gauntlet
A new stage “The Gauntlet” is now accessible from the level select. Try your hand at this standalone adventure, first featured during Steam NEXT fest!
New Feature: Level Select
You can now re-play stages that you have previously completed, or rewind your current adventure to an earlier stage
Your collected Apocrypha will persist across re-plays and rewinds
Level select will be active for all stages completed after downloading patch 1.2
New Feature: In-Game Timer
You can now track your best completion times across stages. Your best recorded times will be displayed on the new “Level Select” menu
A new “Speedrun Timer” gameplay settings option has been allowed you to display both segment and total timets during gameplay
New Features: General
A curious character has made their way to Acre. You may run into them occasionally during your playthough—if you search hard enough
You can now grapple to air sigils
Gamepad menu navigation has been improved
Added several new music tracks
Maygar now more robustly responds to the player’s actions
Maygar has now learned enough carpentry to construct critter houses
Fixes: General
Fixed a navigation issue that prevented some characters from ever moving about
Fixed an issue where music would cue incorrectly, or not play at all after a track switch
Fixed an issue where music would desync if you paused during the beginning of a track
Fixed an issue where some characters would display an interact “!” without anything to say
Fixed a rare issue where ballasts would lose the ability to be amplified
Fixed an issue where ballasts would turn the wrong color
Fixed an issue where it was possible to carry a time dilation effect into a cinematic
Fixed a rare issue where you would receive erroneous “new power granted” effects
Fixed an issue where you could be granted powers, reload your previous checkpoint, and still keep those powers
Fixed an issue where the player could amplify or imbue through a damping zone
Tutorial text is now standardized
Fixed several grammatical errors in character dialogue
Fixed several typographical and grammatical errors in Apocrypha and Examinable text
The Homestead
Fixed an issue that prevented the watermill from being repaired
The critter can now respond properly if you’re behaving rudely
Stage 1
Strawhart can now amply respond to your shenanigans
Fixed several potential softlocks and stuck spots
Mowed some floating grass
Strawhart’s rooftop dialogue will no longer repeat on player respawn
Stage 2
Improved player collision on the ramparts
Fixed an issue where Strawhart would not be present if you re-loaded the game while in the Reliquary
You can now fast forward through maygar’s dialogue if you are rude enough to choose to do so
Fixed several instances where you could trap yourself on a rooftop
Stage 3
Fixed an issue where several bodies of water weren’t being classified as water
The Stage 3 Finale now more accurately checkpoints you
Adjusted bounding on Protoglyphs and Beacons for better player experience
Fixed a rare issue where a puzzle cube would sometimes not spawn
Fixed several stuck spots
Fixed an issue where the player could softlock themselves out of the core room
Fixed an issue where the Factorium lights would not show the proper material
Improved door opening and closing triggers
Fixed an issue where glyph snaps were being incorrectly intercepted by geometry
Serbots are no longer immune to lightning damage
Fixed several issues where the player could place a puzzle piece into an unrecoverable situation
Loudspeakers will no longer function if they lose their power source
Stage 4
Adjusted bounding on Fel Conduits for better player experience
Adjusted critter talk radius
Fixed an issue where fog would not render correctly in front of an endless abyss
Stage 5
The soup is now inevitable
Fixed an issue where level geometry would load in before it was needed
Improved animation timing during cinematics
Improved Tower Keeper logic
Small QOL and lighting adjustments to all puzzles
Fixed an issue where you could re-enter the level after already loading in
Fixed character navigation across the stage
Fixed incorrect reflection data being loaded
Fixed several potential softlocks and stuck spots
Thanks to the following community contributors for their help with identifying issues for 1.2!
Carrot Helper
Cyan
RuneSnow
Shelg0n
skullchaser
The SpaghettiBro
Trihelix
Source
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