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Steam News23 May 20224y ago

Strawhart Patch 1.2 Released!

Strawhart v1.2 is Live! May 23, 2022 Strawhart 1.2 is a major content patch which includes a new stage, as well as the implementation of several new features. Read on for details!

Full notes

Full Strawhart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes9 additions14 changes3 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
addedStrawhart v1.2 is Live!Strawhart 1.2 is a major content patch which includes a new stage, as well as the implementation of several new features. Read on for details!
addedNew Level: The GauntletA new stage “The Gauntlet” is now accessible from the level select. Try your hand at this standalone adventure, first featured during Steam NEXT fest!
changedNew Feature: Level SelectYou can now re-play stages that you have previously completed, or rewind your current adventure to an earlier stage
changedNew Feature: Level SelectLevel select will be active for all stages completed after downloading patch 1.2
addedNew Feature: In-Game TimerYou can now track your best completion times across stages. Your best recorded times will be displayed on the new “Level Select” menu
addedNew Feature: In-Game TimerA new “Speedrun Timer” gameplay settings option has been allowed you to display both segment and total timets during gameplay

Strawhart v1.2 is Live!

May 23, 2022

Strawhart 1.2 is a major content patch which includes a new stage, as well as the implementation of several new features. Read on for details!

New Level: The Gauntlet

  • A new stage “The Gauntlet” is now accessible from the level select. Try your hand at this standalone adventure, first featured during Steam NEXT fest!

New Feature: Level Select

  • You can now re-play stages that you have previously completed, or rewind your current adventure to an earlier stage

  • Your collected Apocrypha will persist across re-plays and rewinds

  • Level select will be active for all stages completed after downloading patch 1.2

New Feature: In-Game Timer

  • You can now track your best completion times across stages. Your best recorded times will be displayed on the new “Level Select” menu

  • A new “Speedrun Timer” gameplay settings option has been allowed you to display both segment and total timets during gameplay

New Features: General

  • A curious character has made their way to Acre. You may run into them occasionally during your playthough—if you search hard enough

  • You can now grapple to air sigils

  • Gamepad menu navigation has been improved

  • Added several new music tracks

  • Maygar now more robustly responds to the player’s actions

  • Maygar has now learned enough carpentry to construct critter houses

Fixes: General

  • Fixed a navigation issue that prevented some characters from ever moving about

  • Fixed an issue where music would cue incorrectly, or not play at all after a track switch

  • Fixed an issue where music would desync if you paused during the beginning of a track

  • Fixed an issue where some characters would display an interact “!” without anything to say

  • Fixed a rare issue where ballasts would lose the ability to be amplified

  • Fixed an issue where ballasts would turn the wrong color

  • Fixed an issue where it was possible to carry a time dilation effect into a cinematic

  • Fixed a rare issue where you would receive erroneous “new power granted” effects

  • Fixed an issue where you could be granted powers, reload your previous checkpoint, and still keep those powers

  • Fixed an issue where the player could amplify or imbue through a damping zone

  • Tutorial text is now standardized

  • Fixed several grammatical errors in character dialogue

  • Fixed several typographical and grammatical errors in Apocrypha and Examinable text

The Homestead

  • Fixed an issue that prevented the watermill from being repaired

  • The critter can now respond properly if you’re behaving rudely

Stage 1

  • Strawhart can now amply respond to your shenanigans

  • Fixed several potential softlocks and stuck spots

  • Mowed some floating grass

  • Strawhart’s rooftop dialogue will no longer repeat on player respawn

Stage 2

  • Improved player collision on the ramparts

  • Fixed an issue where Strawhart would not be present if you re-loaded the game while in the Reliquary

  • You can now fast forward through maygar’s dialogue if you are rude enough to choose to do so

  • Fixed several instances where you could trap yourself on a rooftop

Stage 3

  • Fixed an issue where several bodies of water weren’t being classified as water

  • The Stage 3 Finale now more accurately checkpoints you

  • Adjusted bounding on Protoglyphs and Beacons for better player experience

  • Fixed a rare issue where a puzzle cube would sometimes not spawn

  • Fixed several stuck spots

  • Fixed an issue where the player could softlock themselves out of the core room

  • Fixed an issue where the Factorium lights would not show the proper material

  • Improved door opening and closing triggers

  • Fixed an issue where glyph snaps were being incorrectly intercepted by geometry

  • Serbots are no longer immune to lightning damage

  • Fixed several issues where the player could place a puzzle piece into an unrecoverable situation

  • Loudspeakers will no longer function if they lose their power source

Stage 4

  • Adjusted bounding on Fel Conduits for better player experience

  • Adjusted critter talk radius

  • Fixed an issue where fog would not render correctly in front of an endless abyss

Stage 5

  • The soup is now inevitable

  • Fixed an issue where level geometry would load in before it was needed

  • Improved animation timing during cinematics

  • Improved Tower Keeper logic

  • Small QOL and lighting adjustments to all puzzles

  • Fixed an issue where you could re-enter the level after already loading in

  • Fixed character navigation across the stage

  • Fixed incorrect reflection data being loaded

  • Fixed several potential softlocks and stuck spots

Thanks to the following community contributors for their help with identifying issues for 1.2!

  • Carrot Helper

  • Cyan

  • RuneSnow

  • Shelg0n

  • skullchaser

  • The SpaghettiBro

  • Trihelix

Source

Steam News / 23 May 2022

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