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Steam News4 October 20196y ago

Air units further finished

Gigs attacking completed.. Over the past few days our coder has further implemented and made adjustments on combat code for air units..

Full notes

Full Stratus: Battle For The Sky update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes1 removal
  • Gameplay
  • Balance
  • Workshop
changedGigs attacking completed..
changedAir units will now only attack enemy units that are not currently being attacked by max number of air units. 2. air units now offset so the units that can attack are not stacked on the same location but are offset over the target.
changedHealth bar for units now are hidden until unit is selected.
removedPriest no longer needs to be at special side of structure to constructed but will start constructing temple or workshop from any side he reaches.
addedMoving forward we will be starting work on island capture and control system that we have started laying the initial ground work on. also our coder has started reviewing the implementing of the hosting and joining so that we can start testing multiplayer connection.

Stratus: Battle For The Sky changes

changedGigs attacking completed..
changedAir units will now only attack enemy units that are not currently being attacked by max number of air units. 2. air units now offset so the units that can attack are not stacked on the same location but are offset over the target.
changedHealth bar for units now are hidden until unit is selected.
removedPriest no longer needs to be at special side of structure to constructed but will start constructing temple or workshop from any side he reaches.
addedMoving forward we will be starting work on island capture and control system that we have started laying the initial ground work on. also our coder has started reviewing the implementing of the hosting and joining so that we can start testing multiplayer connection.

Gigs attacking completed..

Over the past few days our coder has further implemented and made adjustments on combat code for air units..

These changes are as follows

  1. Air units will now only attack enemy units that are not currently being attacked by max number of air units. 2. air units now offset so the units that can attack are not stacked on the same location but are offset over the target.

  2. Health bar for units now are hidden until unit is selected.

  3. Range indicator now shows when gig base selected.

  4. Priest no longer needs to be at special side of structure to constructed but will start constructing temple or workshop from any side he reaches.

Moving forward we will be starting work on island capture and control system that we have started laying the initial ground work on. also our coder has started reviewing the implementing of the hosting and joining so that we can start testing multiplayer connection.

Source

Steam News / 4 October 2019

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