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Steam News20 November 20205y ago

AI Update

Morning Folks, after looking through some of the various bits of feedback I've made a handful of AI changes to units in the game to hopefully make things a bit more interesting.

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  • Gameplay
changedMorning Folks, after looking through some of the various bits of feedback I've made a handful of AI changes to units in the game to hopefully make things a bit more interesting. The primary change that has been made is with the Mindless shamblers, in the singleplayer free play maps they worked always as intended but apparently things weren't quite right with them in the early campaign missions. So I've made some adjustments to the mindless shambler, as well as human police, to ensure that they do consistently attack one another.
changedThe other AI changes that have been made are just small tweaks to various units to make sure they are working more smoothly. For instance I adjusted how they are picking up on things, like nearby enemies, a bit more quickly as well as some minor adjustments to pathing.

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changedMorning Folks, after looking through some of the various bits of feedback I've made a handful of AI changes to units in the game to hopefully make things a bit more interesting. The primary change that has been made is with the Mindless shamblers, in the singleplayer free play maps they worked always as intended but apparently things weren't quite right with them in the early campaign missions. So I've made some adjustments to the mindless shambler, as well as human police, to ensure that they do consistently attack one another.
changedThe other AI changes that have been made are just small tweaks to various units to make sure they are working more smoothly. For instance I adjusted how they are picking up on things, like nearby enemies, a bit more quickly as well as some minor adjustments to pathing.

Morning Folks, after looking through some of the various bits of feedback I've made a handful of AI changes to units in the game to hopefully make things a bit more interesting. The primary change that has been made is with the Mindless shamblers, in the singleplayer free play maps they worked always as intended but apparently things weren't quite right with them in the early campaign missions. So I've made some adjustments to the mindless shambler, as well as human police, to ensure that they do consistently attack one another.

The other AI changes that have been made are just small tweaks to various units to make sure they are working more smoothly. For instance I adjusted how they are picking up on things, like nearby enemies, a bit more quickly as well as some minor adjustments to pathing.

Hopefully these all address some of the comments you guys have made, and as usual thanks so much for that feedback.

Source

Steam News / 20 November 2020

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