Steam News7 March 20262mo ago

Improvements to Pyrrhic/Map Campaigns including Difficulty options etc...

Map Campaigns Added map campaign difficulty option that increases initial, reinforce, and allies roll army sizes for AI side Fixes to army hover tooltip size and text Rebalanced AI choosing the garrison when it makes se

Full notes

Full Strategos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition8 changes0 removals
  • Maps
  • Gameplay
  • Fixes
addedMap CampaignsAdded map campaign difficulty option that increases initial, reinforce, and allies roll army sizes for AI side
changedMap CampaignsFixes to army hover tooltip size and text
changedMap CampaignsRebalanced AI choosing the garrison when it makes sense, ie only if can be relieved or season will soon end and at large disadvantage etc...
changedMap CampaignsIncreased size reinforcement armies if no armies left
changedMap CampaignsImproved AI army force composition choices
fixedMap CampaignsFixed issue with not all victory conditions can be satisfied on first year of campaign

Map Campaigns

  • Added map campaign difficulty option that increases initial, reinforce, and allies roll army sizes for AI side

  • Fixes to army hover tooltip size and text

  • Rebalanced AI choosing the garrison when it makes sense, ie only if can be relieved or season will soon end and at large disadvantage etc...

  • Increased size reinforcement armies if no armies left

  • Improved AI army force composition choices

  • Fixed issue with not all victory conditions can be satisfied on first year of campaign

  • Corrected math for has taken losses and can still reinforce based on number of units remaining in army, made it more generous

  • Minor text updates

  • Improve AI decision-making around sieges vs battles

  • Make AI generals more aggressive in battles on map hard difficulty

  • Fixed bug with AI placing new armies on player armies if no longer owned their own capital

Pyrrhic Campaign

  1. Increased some starting army sizes, including pyrrhic more pikes and raw pikes

  2. Minor changes to some allied unit lists

  3. Add specific fixed army leader traits for Pyrrhus of Epirus

  4. Added many more consul leader names and fixed issues with saving info around already used names

Misc

  • Further work on chariots (not yet in game)

  • Various debugging and fixes around improperly abandoned charges

Source

Steam News / 7 March 2026

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