Full notes
Full Strategos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
Map Campaigns
Added map campaign difficulty option that increases initial, reinforce, and allies roll army sizes for AI side
Fixes to army hover tooltip size and text
Rebalanced AI choosing the garrison when it makes sense, ie only if can be relieved or season will soon end and at large disadvantage etc...
Increased size reinforcement armies if no armies left
Improved AI army force composition choices
Fixed issue with not all victory conditions can be satisfied on first year of campaign
Corrected math for has taken losses and can still reinforce based on number of units remaining in army, made it more generous
Minor text updates
Improve AI decision-making around sieges vs battles
Make AI generals more aggressive in battles on map hard difficulty
Fixed bug with AI placing new armies on player armies if no longer owned their own capital
Pyrrhic Campaign
Increased some starting army sizes, including pyrrhic more pikes and raw pikes
Minor changes to some allied unit lists
Add specific fixed army leader traits for Pyrrhus of Epirus
Added many more consul leader names and fixed issues with saving info around already used names
Misc
Further work on chariots (not yet in game)
Various debugging and fixes around improperly abandoned charges
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
