In this update6
Full notes
Full Stranded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Store
- Balance
Stranded changes
BUG FIXES
Fixed durability bug for tools (Axe/Hammer). - Fixed post-game statistics screen bug.
IMPROVEMENTS/UPDATES
TRANSLATIONS
Added missing pt-br/en translations.
CRAFTING RECIPES
Axe/Hammer Recipe:
- Old: 10 Stones, 10 Woods
- New: 20 Stones, 10 Woods
(50% increase in required materials)
ITEMS
Axe/Hammer Durability:
- Old: 60 hits
- New: 180 hits
(300% increase in durability)
ENTITY SPAWNING BY TILES
Goblins:
- Old: 0.2% per undiscovered tile
- New: 0.125% per undiscovered tile
(37.5% reduction in spawn chance)
Sheep:
- Old: 0.4% per undiscovered tile
- New: 0.75% per undiscovered tile
(187.5% increase in spawn chance)
*For comparison, 20 + 2 x 12 + 2 (308 tiles) are rendered at runtime. New tiles are rendered as the player explores, while old ones disappear, but remain counted as discovered tiles to prevent the respawn of already instantiated enemies.
ENTITY UPDATES:
Player Character:
- Base Damage:
- Old: 1
- New: 2
- Critical Hit Chance- Old: 1% - New: 2%
- Initial Health- Old: 15 - New: 25
Torch Goblin:
- Damage:
- Old: 3 ~ 9
- New: 3
- 7
- Attack Reload- Old: 0.6s - New: 0.9s
- Movement Speed- Old: 128min ~ 256max - New: 128min ~ 224max
TNT Goblin:
- Damage:
- Old: 3 ~ 9
- New: 2 ~ 5
- Attack Reload- Old: 2.0s - New: 1.5s
- Movement Speed- Old: 128min ~ 256max - New: 156min ~ 224max
Barrel Goblin:
- Damage:
- Old: 16 ~ 27
- New: 9 ~ 17
- Movement Speed- Old: 224min ~ 384max - New: 192min ~ 288max
Source
Changelog.gg summarizes and formats this update. How we read updates.
