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Steam News28 January 20265mo ago

2026-01-28 PTR Update

General Wellspring, Voidheart Shrine heal increased from 2% per second to 2% plus +2 flat hp per second. Hid their healthbars, in case the UI option to always display them is enabled.

In this update6

Full notes

Full Stormgate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions10 changes3 removals
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Events
addedGeneralWellspring, Voidheart Shrine heal increased from 2% per second to 2% plus +2 flat hp per second. Hid their healthbars, in case the UI option to always display them is enabled.
addedGeneralBug Fix: Celestial co-op heroes now have 300 supply for real.
changedGeneralCelestial AI improvements
changedGeneralMap updates to Holodeck & Mystic Peak
changedGeneralObserver UI now hides the energy resource amount for each player, which was previously tied to topbar energy and is mostly not relevant anymore.
removedVanguardHanger Bay Return to Hangar (bug fix): Heal now is removed if the source Hangar Bay no longer exists Return To Hangar (bug fix): No longer works on in construction Hangar Bays
Wellspring, Voidheart Shrine heal2%2%Evac Base speed6.57Evac Base speed increased, buffCabal Debilitate reworked: Energy cost1525Cabal Debilitate reworked: Energy cost increased, buffSeraphim Hp165180Seraphim Hp increased, buff

Stormgate changes

addedWellspring, Voidheart Shrine heal increased from 2% per second to 2% plus +2 flat hp per second. Hid their healthbars, in case the UI option to always display them is enabled.
addedBug Fix: Celestial co-op heroes now have 300 supply for real.
changedCelestial AI improvements
changedMap updates to Holodeck & Mystic Peak
changedObserver UI now hides the energy resource amount for each player, which was previously tied to topbar energy and is mostly not relevant anymore.

General

  • Wellspring, Voidheart Shrine

    • heal increased from 2% per second to 2% plus +2 flat hp per second.

    • Hid their healthbars, in case the UI option to always display them is enabled.

  • Bug Fix: Celestial co-op heroes now have 300 supply for real.

  • Celestial AI improvements

  • Map updates to Holodeck & Mystic Peak

  • Observer UI now hides the energy resource amount for each player, which was previously tied to topbar energy and is mostly not relevant anymore.

Vanguard

  • Hanger Bay

    • Return to Hangar (bug fix): Heal now is removed if the source Hangar Bay no longer exists

      • Return To Hangar (bug fix): No longer works on in construction Hangar Bays

  • Medtech

    • MedTech (bug fix): Nanoswarm can no longer be wasted on Luminite mines and Therium generators

  • Graven

    • Model size decreased by 10%

  • Evac

    • Base speed increased from 6.5 to 7 (down 0.5)

      • Evac (bug fix): movement speed upgrade now correctly gives +25% movement of base speed, instead of 25% of 6.5 speed only

Celestial

  • Scanner

    • Tag cannot be cast on buildings

      • Scanner no longer has energy

      • Tag now has a 2 second cooldown

      • Tag now has 4 max charges. It starts with 2 charges and 1 is recharged every 20 seconds

  • Cabal

    • Debilitate reworked:

      • Energy cost increased from 15 to 25

  • New Unit: Navi

    • Hallowed Ground

      • bug fix: If you click hallowed ground on 5 navi 5 different times you will interupt the same individual navi trying to cast hallowed ground, and the other 4 won't do anything.

  • Seraphim

    • Hp increased from 165 to 180

      • New ability: Windrun

        • Requires Research Windrun

      • Reckoning removed

      • Upgrades:

        • Research Windrun (Ascension Matrix, 60 sec build time, 100/100)

Infernal

  • Shrine, Greater Shrine, Elder Shrine

    • Lower supply provided to 12 from 15 (up from 10)

  • Brute

    • Bug fix: Fiends get a speed boost again when Sunder Soul is used.

  • Dominari

    • Movement speed: 6 (Decreased from 6.5)

      • Turn Period0.18 (Decreased from 0.3)
      • Damage15 (bonus to heavy removed)
      • Attack projectile speed: 25 (up from 11)

      • Abilities:

        • Pandemonium (40 energy, 5 second cooldown)

          • Range decreased to 9 from 14

          • Dark Oblation (2 second cooldown, 8 range, 3 slop, cast duration decreased from 0.3 to 0.1, soul travel time faster, generally made more seamless to use)

        • Pandemonium is now cast in a line in a direction rather than at a point.

          • This means you can cast Pandemonium out of the Dominari's current range and rather than moving within range and casting, the ability will be casted on the spot as far as it can go.

          • Pandemonium's range indicator adjusted to 12 to approximately account for the maximum projectile range (10) plus the projectile's own impact radius.

          • Pandemonium cast times reduced from 3.0 to 1.333.

          • Pandemonium no longer has bonus damage vs Heavy targets.

Stormgate Rewards

  • Soulforge

    • Copies are permanent again

      • Functionality rework:

        • When used on a unit with 1 supply, 3 copies of the unit are created.

          • When used on a unit with 2 supply, 2 copies are still created.

          • When used on a unit with 3 supply or greater 1 copy is created.

  • Sky Hunter

    • Air weapon prioritized over ground weapon

  • Feyren

    • Healing per second reduced to 25HP/second from 30HP/second.

Visual Updates

  • Material updates to the Graven, Imp, Dominari, Creation Chamber, Guardian Nexus, and Aeon Gate.

  • Infernal Shroud made 10-15% more translucent in an attempt to help readability.

  • Light Forest tree grasses reduced slightly in size to help readability.

Source

Steam News / 28 January 2026

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