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Steam News3 March 20264mo ago

Community Update - Now Live!

Hey everyone, We’re finally here. After four months of building, testing, iterating, and working side-by-side with an incredible group of community members, the Stormgate Community Update has officially left the PTR and

In this update7

Full notes

Full Stormgate update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes8 additions14 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
  • Balance
  • Store
changedA Patch Built TogetherOur community implementation team didn’t just give feedback—they helped directly implement many of the design and balance changes you’re playing today. Using the editor tools and rapid iteration in custom maps, they worked closely with us to prototype, refine, and land changes across nearly every unit in the game.
changedA Patch Built TogetherMeanwhile, our team at Frost Giant focused on bringing those ideas fully into the game—handling engineering work, UI improvements, audio/visual polish, backend support, and making sure everything actually works in a live environment.
changedWhat’s NewThis update touches almost every part of Versus. If you’ve played on the PTR, you know how much has changed—but for everyone jumping in fresh, here’s a quick overview:
addedWhat’s New4 new units for the Infernal and Celestial factions
changedWhat’s NewRanked 2v2 matchmaking (go grab a teammate!)
addedWhat’s NewOver 40 new and updated maps , designed by the community

Stormgate changes

changedOur community implementation team didn’t just give feedback—they helped directly implement many of the design and balance changes you’re playing today. Using the editor tools and rapid iteration in custom maps, they worked closely with us to prototype, refine, and land changes across nearly every unit in the game.
changedMeanwhile, our team at Frost Giant focused on bringing those ideas fully into the game—handling engineering work, UI improvements, audio/visual polish, backend support, and making sure everything actually works in a live environment.
changedThis update touches almost every part of Versus. If you’ve played on the PTR, you know how much has changed—but for everyone jumping in fresh, here’s a quick overview:
added4 new units for the Infernal and Celestial factions
changedRanked 2v2 matchmaking (go grab a teammate!)

We’re finally here.

After four months of building, testing, iterating, and working side-by-side with an incredible group of community members, the Stormgate Community Update has officially left the PTR and is now live for all players.

This is the biggest update to Versus we’ve ever released—and it truly was built with the community, and in many cases, by the community.

A Patch Built Together

From the beginning, this project has been a collaboration.

Our community implementation team didn’t just give feedback—they helped directly implement many of the design and balance changes you’re playing today. Using the editor tools and rapid iteration in custom maps, they worked closely with us to prototype, refine, and land changes across nearly every unit in the game.

Meanwhile, our team at Frost Giant focused on bringing those ideas fully into the game—handling engineering work, UI improvements, audio/visual polish, backend support, and making sure everything actually works in a live environment.

The result is something that neither group could have achieved alone.

What’s New

This update touches almost every part of Versus. If you’ve played on the PTR, you know how much has changed—but for everyone jumping in fresh, here’s a quick overview:

  • 4 new units for the Infernal and Celestial factions

  • Ranked 2v2 matchmaking (go grab a teammate!)

  • Over 40 new and updated maps, designed by the community

  • Full release of the Map Editor, Data Editor, and Trigger Editor

  • New Arcade-style experiences created by community members

  • Major balance pass affecting nearly every unit

  • Tech tree, economy, and upgrade changes

  • Visual improvements such as more ragdoll effects, more weather presets, better unit animation blending.

  • Sound improvements like an SFX concurrency & volume mix overhaul.

  • Quality-of-life improvements

  • A long list of bug fixes and polish changes

GIF: More effects that cause ragdoll deaths, more ragdoll concurrency for extra carnage.

We’ve also made a lot of smaller improvements that add up in a big way—things like better worker behavior, smoother unit control, improved responsiveness, and clearer visual/audio feedback in fights.

There are too many individual changes to fully list out here, but for a balance overview with all of the changes, here's a video by one of our collaborators BandanaT: View store page

Creation Tools Are Fully Open

Steam post image

One of the biggest milestones in this update is that the full Map Editor, Data Editor, and Trigger Editor are now available to everyone by default.

Now there's no need for cheat codes or JSON wizardry to make wacky game modes, you can do it all in game, with our powerful UI tools.

If you’ve been waiting to build something—maps, modes, weird experiments, full-on new games—you now have the same tools we’ve been using internally and alongside the community team.

We’ve already started adding community-created experiences into the game, and we’re really excited to see what comes next.

Watch the Sizzle Reel

View store page

Thank You

This update wouldn’t exist without the people who showed up, put in the time, and cared enough to help make Stormgate better.

To our community implementers, map makers, playtesters, tournament organizers, and everyone who gave feedback along the way—thank you.

Seriously. This was a massive effort, and it shows.

Jump In

If you’ve been waiting to try the Community Update, now’s the time.

Queue up some games. Try out the new units. Grab a friend and hop into 2v2. Explore the new maps. Mess around in the editor.

And as always—keep the feedback coming.

See you in-game.

By Harrison “Gobsmack” King

Source

Steam News / 3 March 2026

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