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Steam News21 January 20265mo ago

PTR Update 2026-01-21

PTR 2026-01-20 Update Hornet has an enhanced anti-air attack FX and new SFX to better represent the fact that it is more powerful than its ground attack. Added some idle and work animations for celestial structures.

In this update2

Full notes

Full Stormgate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions3 changes2 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
  • Balance
addedPTR 2026-01-20 UpdateHornet has an enhanced anti-air attack FX and new SFX to better represent the fact that it is more powerful than its ground attack.
addedPTR 2026-01-20 UpdateAdded some idle and work animations for celestial structures. We're in the process of iterating through these to add visual interest and polish.
changedPTR 2026-01-20 UpdateIncreased emissive values on Celestial structure materials.
changedPTR 2026-01-20 UpdateTherium generators have been increased in size from 2x2 to 3x3, and had adjustments to their selection volume. Hopefully this makes it easier and more intuitive to simply right-click the center of a patch, and workers will find their own nodes.
fixedPTR 2026-01-20 UpdateFixed an issue preventing AI opponents from recognizing expansions correctly. Vokurka, for example, was rarely expanding. AI should now use pathing distance when considering a location for expanding their base. Previously, they would use straight, as-the-crow-flies distances when looking for an expansion location, leading to scenarios on some maps where AI would expand to an awkward base, or fail to expand at all. Now, AI should expand to the next closest pathable base.
fixedBug FixesFixed an issue where many custom maps were referencing the wrong, darker, lighting preset. Overall the correct preset is brighter at night, brighter in the shadowed areas, and more consistent across maps.

Stormgate changes

addedHornet has an enhanced anti-air attack FX and new SFX to better represent the fact that it is more powerful than its ground attack.
addedAdded some idle and work animations for celestial structures. We're in the process of iterating through these to add visual interest and polish.
changedIncreased emissive values on Celestial structure materials.
changedTherium generators have been increased in size from 2x2 to 3x3, and had adjustments to their selection volume. Hopefully this makes it easier and more intuitive to simply right-click the center of a patch, and workers will find their own nodes.
fixedFixed an issue preventing AI opponents from recognizing expansions correctly. Vokurka, for example, was rarely expanding. AI should now use pathing distance when considering a location for expanding their base. Previously, they would use straight, as-the-crow-flies distances when looking for an expansion location, leading to scenarios on some maps where AI would expand to an awkward base, or fail to expand at all. Now, AI should expand to the next closest pathable base.

PTR 2026-01-20 Update

  • Hornet has an enhanced anti-air attack FX and new SFX to better represent the fact that it is more powerful than its ground attack.

  • Added some idle and work animations for celestial structures. We're in the process of iterating through these to add visual interest and polish.

  • Increased emissive values on Celestial structure materials.

  • Therium generators have been increased in size from 2x2 to 3x3, and had adjustments to their selection volume. Hopefully this makes it easier and more intuitive to simply right-click the center of a patch, and workers will find their own nodes.

  • Fixed an issue preventing AI opponents from recognizing expansions correctly. Vokurka, for example, was rarely expanding.

    • AI should now use pathing distance when considering a location for expanding their base. Previously, they would use straight, as-the-crow-flies distances when looking for an expansion location, leading to scenarios on some maps where AI would expand to an awkward base, or fail to expand at all. Now, AI should expand to the next closest pathable base.

Bug Fixes

  • Fixed an issue where many custom maps were referencing the wrong, darker, lighting preset. Overall the correct preset is brighter at night, brighter in the shadowed areas, and more consistent across maps.

  • ToggleInGameUI cheat now hides all of the replay UI as well.

  • Fixed some bugs with Dominari's Death Mark.

  • Hexen Venom Trap no longer targets air units.

  • Hexen Venom trap no longer triggers on buildings

  • Dominari: Chaos mark now properly applies after Pandemonium damage impact

  • Updated some tooltips.

Map Updates for Stormwatch and Short Circuit.

Source

Steam News / 21 January 2026

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