Storm Striker
Steam News 13 June 202511mo ago

1.47.0 Patch Notes

Hello, Storm Striker players! Here are the details of the 1.47 update (25.06.19). Overall Balance Adjustment Direction Eveleen Intent Eveleen's pick rate has been consistently low, which we consider a performance issue.…

Update log

Full Storm Striker update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, Storm Striker players!

Extracted changes

0 fixes0 additions15 changes2 removals
  • Performance
  • Gameplay
  • Balance
changedEveleenIntent Eveleen's pick rate has been consistently low, which we consider a performance issue. We've increased the movement speed bonus of Tachyon Field to improve her mobility for both chasing and escaping. Additionally, we've buffed her ultimate to increase her overall value and raise her pick rate.
changedEveleenTachyon Field Shield amount: 140 → 180 Movement speed increase: 50% → 60%
changedEveleenEvent Horizon Damage: 110 / 200 (25 hits) / 110 → 220 / 200 (25 hits) / 110
changedVolfIntent Volf's excellent mobility and longer LMB range compared to other tanks significantly enhance his positioning and sustain. We are slightly reducing his sustain while keeping his damage output unchanged to preserve the fun factor.
changedBernhardtIntent Bernhardt’s sustained LMB damage was lower than other characters, so we've slightly increased it. We hope this shifts his identity toward a character focused more on consistent DPS than burst.
changedBernhardtFrenzied Dance Damage: 15 → 20
Tachyon Field Shield amount:140 to 180MTachyon Field Shield amount: 140 → 180 Movement speed increase:50% to 60%Event Horizon Damage: 110 / 200 (25 hits) /110 to 220/200Frenzied Dance Damage:15 to 20

Here are the details of the 1.47 update (25.06.19).

Overall Balance Adjustment Direction

Eveleen

  • Intent

    Eveleen's pick rate has been consistently low, which we consider a performance issue. We've increased the movement speed bonus of Tachyon Field to improve her mobility for both chasing and escaping. Additionally, we've buffed her ultimate to increase her overall value and raise her pick rate.

  • Quantum Cube

    • Range: 8m → 10m

  • Tachyon Field

    • Shield amount: 140 → 180

    • Movement speed increase: 50% → 60%

  • Event Horizon

    • Damage: 110 / 200 (25 hits) / 110 → 220 / 200 (25 hits) / 110

Volf

  • Intent

    Volf's excellent mobility and longer LMB range compared to other tanks significantly enhance his positioning and sustain. We are slightly reducing his sustain while keeping his damage output unchanged to preserve the fun factor.

  • Tenacity

    • Shield amount: 700 → 600

Bernhardt

  • Intent

    Bernhardt’s sustained LMB damage was lower than other characters, so we've slightly increased it. We hope this shifts his identity toward a character focused more on consistent DPS than burst.

  • Frenzied Dance

    • Damage: 15 → 20

  • Desperate Fury

    • Damage: 100 → 125

    • Shield amount: 100 → 150

    • Dash distance: 6m → 7m

    • Hitbox size (XY axis): +20%

  • Savage Dash

    • Rage cost: 75 → 50

Lightning

  • Intent

    Lightning’s LMB damage output was considered excessively high, so we’ve slightly nerfed it. However, we’ve preserved her identity as the character with the highest LMB DPS among all characters. We also removed the charge mechanic from Lightning Drive to improve usability, and enhanced the synergy with Shooting Star by adding a cooldown reset and increasing the dash distance. Our goal is to make Lightning feel trickier and more satisfying to control.

  • Illusion Slash

    • Normal

      • Damage:

        1st hit 60 / 2nd hit 60 / 3rd hit 80 → 1st hit 60 / 2nd hit 60 / 3rd hit 60

    • Limit Break

      • Damage:

        1st hit 80 (x4) / 2nd hit 80 (x4) / 3rd hit 100 (x4) →

        1st hit 80 (x4) / 2nd hit 80 (x4) / 3rd hit 80 (x4)

  • Lightning Drive

    • Charge mechanic removed

    • Former charged version is now the default attack

    • Hitting an enemy resets the cooldown of Shooting Star

    • Knockback distance: 5m → 7.5m

  • Shooting Star

    • Normal

      • Damage: 180 → 100

    • Limit Break

      • Bonus damage: 60 → 20

    • Dash distance: 5m → 7.5m

    • End lag: 0.6s → 0.25s

    • Cooldown: 7s → 10s

  • Sword Engage

    • Throw damage: 20

    • Dash damage: 60

    • Limit Break

      • Bonus damage: 20 (5 x 4 hits)

      • Shield on miss: 100

    • Cooldown: 9s

  • Spiral Stinger

    • Normal

      • Damage: 60

    • Limit Break

      • Bonus damage: 20 (5 x 4 hits)

    • Cooldown: 9s

  • Northern Light

    • Base Attack

      • Damage: 60

      • Radius: 6m

      • Delay: 1.35s

    • Center Attack

      • Damage: 40

      • Radius: 2m

      • Delay: 1.25s

    • Limit Break

      • Bonus damage: 25 (5 x 5 hits)

      • Delay: 1.55s

    • Range: 15m

    • Cooldown: 7s

  • Keybind Assignments

    • Sword Engage: RMB

    • Lightning Excel: RMB, SHIFT

    • Radiant Dance: SHIFT

    • Spiral Stinger: SHIFT

    • Shooting Star: R

    • Northern Light: E

    • Lightning Drive: E

Raki

  • Intent

    A previous cooldown adjustment to Raki’s mobility skills significantly lowered her overall performance, resulting in a sharp drop in pick rate. To better evaluate her viability in the current meta, we’ve reverted those changes and will continue to monitor her closely.

  • Kitty Klaw

    • Damage: 30 → 35

  • Kitty Step

    • Shield amount: 35 → 50

    • Cooldown: 3s → 2.5s

  • Kitty

Source

Steam News / 13 June 2025

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