Update log
Full Storm Striker update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, Storm Striker players!
Extracted changes
- Performance
- Gameplay
- Balance
Here are the details of the 1.47 update (25.06.19).
Overall Balance Adjustment Direction
Eveleen
Intent
Eveleen's pick rate has been consistently low, which we consider a performance issue. We've increased the movement speed bonus of Tachyon Field to improve her mobility for both chasing and escaping. Additionally, we've buffed her ultimate to increase her overall value and raise her pick rate.
Quantum Cube
Range: 8m → 10m
Tachyon Field
Shield amount: 140 → 180
Movement speed increase: 50% → 60%
Event Horizon
Damage: 110 / 200 (25 hits) / 110 → 220 / 200 (25 hits) / 110
Volf
Intent
Volf's excellent mobility and longer LMB range compared to other tanks significantly enhance his positioning and sustain. We are slightly reducing his sustain while keeping his damage output unchanged to preserve the fun factor.
Tenacity
Shield amount: 700 → 600
Bernhardt
Intent
Bernhardt’s sustained LMB damage was lower than other characters, so we've slightly increased it. We hope this shifts his identity toward a character focused more on consistent DPS than burst.
Frenzied Dance
Damage: 15 → 20
Desperate Fury
Damage: 100 → 125
Shield amount: 100 → 150
Dash distance: 6m → 7m
Hitbox size (XY axis): +20%
Savage Dash
Rage cost: 75 → 50
Lightning
Intent
Lightning’s LMB damage output was considered excessively high, so we’ve slightly nerfed it. However, we’ve preserved her identity as the character with the highest LMB DPS among all characters. We also removed the charge mechanic from Lightning Drive to improve usability, and enhanced the synergy with Shooting Star by adding a cooldown reset and increasing the dash distance. Our goal is to make Lightning feel trickier and more satisfying to control.
Illusion Slash
Normal
Damage:
1st hit 60 / 2nd hit 60 / 3rd hit 80 → 1st hit 60 / 2nd hit 60 / 3rd hit 60
Limit Break
Damage:
1st hit 80 (x4) / 2nd hit 80 (x4) / 3rd hit 100 (x4) →
1st hit 80 (x4) / 2nd hit 80 (x4) / 3rd hit 80 (x4)
Lightning Drive
Charge mechanic removed
Former charged version is now the default attack
Hitting an enemy resets the cooldown of Shooting Star
Knockback distance: 5m → 7.5m
Shooting Star
Normal
Damage: 180 → 100
Limit Break
Bonus damage: 60 → 20
Dash distance: 5m → 7.5m
End lag: 0.6s → 0.25s
Cooldown: 7s → 10s
Sword Engage
Throw damage: 20
Dash damage: 60
Limit Break
Bonus damage: 20 (5 x 4 hits)
Shield on miss: 100
Cooldown: 9s
Spiral Stinger
Normal
Damage: 60
Limit Break
Bonus damage: 20 (5 x 4 hits)
Cooldown: 9s
Northern Light
Base Attack
Damage: 60
Radius: 6m
Delay: 1.35s
Center Attack
Damage: 40
Radius: 2m
Delay: 1.25s
Limit Break
Bonus damage: 25 (5 x 5 hits)
Delay: 1.55s
Range: 15m
Cooldown: 7s
Keybind Assignments
Sword Engage: RMB
Lightning Excel: RMB, SHIFT
Radiant Dance: SHIFT
Spiral Stinger: SHIFT
Shooting Star: R
Northern Light: E
Lightning Drive: E
Raki
Intent
A previous cooldown adjustment to Raki’s mobility skills significantly lowered her overall performance, resulting in a sharp drop in pick rate. To better evaluate her viability in the current meta, we’ve reverted those changes and will continue to monitor her closely.
Kitty Klaw
Damage: 30 → 35
Kitty Step
Shield amount: 35 → 50
Cooldown: 3s → 2.5s
Kitty
Source
