HomeGamesUpdatesPricingMethodology
Steam News14 April 20251y ago

The Demo is Back – With a Balance Pass!

Hey everyone, The demo for Stop the Blight is now available again! It’s been brought up to date with the current version of the game, so if you’ve been waiting to check it out (or want to see how much has changed since

Full notes

Full Stop the Blight update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, The demo for Stop the Blight is now available again! It’s been brought up to date with the current version of the game, so if you’ve been waiting to check it out (or want to see how much has changed since the original demo), now’s a great time.

What changed

0 fixes1 addition11 changes0 removals
  • Gameplay
  • Balance
addedHey everyone, The demo for Stop the Blight is now available again! It’s been brought up to date with the current version of the game, so if you’ve been waiting to check it out (or want to see how much has changed since the original demo), now’s a great time.
changedThis update also includes a balance pass aimed at increasing the challenge during a run. The Blight spreads faster, towers are under more pressure, and a few spells have been re-tuned.
changedHoly Hand Grenade now clears blight on explosion
changedBalance Changes (Increased Run Difficulty)
changedSlightly reduced mana cost for all wall types
changedBlight damage to towers increased: 10 → 18 per tick
Blight damage to towers increased:1018Blight damage to towers increased: increased, buffBlight growth increased:100192Blight growth increased: increased, buffRejuvenate spell rate of fire reduced:1s2sRejuvenate spell rate of fire reduced: increased, buffDaybreak Cannon direct damage2422Daybreak Cannon direct damage decreased, nerf

Stop the Blight changes

addedHey everyone, The demo for Stop the Blight is now available again! It’s been brought up to date with the current version of the game, so if you’ve been waiting to check it out (or want to see how much has changed since the original demo), now’s a great time.
changedThis update also includes a balance pass aimed at increasing the challenge during a run. The Blight spreads faster, towers are under more pressure, and a few spells have been re-tuned.
changedHoly Hand Grenade now clears blight on explosion
changedBalance Changes (Increased Run Difficulty)
changedSlightly reduced mana cost for all wall types

This update also includes a balance pass aimed at increasing the challenge during a run. The Blight spreads faster, towers are under more pressure, and a few spells have been re-tuned.

Enhancements

  • Cores now break into tiny pieces when destroyed

  • Holy Hand Grenade now clears blight on explosion

Balance Changes (Increased Run Difficulty)

  • Portals are now invulnerable

  • Slightly reduced mana cost for all wall types

  • Blight damage to towers increased: 10 → 18 per tick

  • Blight growth increased: 100 → 192 per tick (every 3 seconds)

  • Rejuvenate spell rate of fire reduced: 1s → 2s

  • Daybreak Cannon direct damage reduced from 24 -> 22

  • Sunbeam Spire:

    • Starting DPS reduced: 10 → 8

    • Damage ramping reduced: +1/s → +0.5/s

    • Max damage reduced: 20 → 16

    • (Now deals 8 DPS at start, 16 DPS after 16s on target)

  • Blight Purifier:

    • Mana cost reduced: 32 → 28

    • Blight clearing radius increased

    • Healing amounts reduced: 16 → 12, 20 → 15, 24 → 18

This is part of an ongoing effort to fine-tune balance and push the strategic side of the game even further. Thanks to everyone who’s been offering feedback and reporting bugs, it’s been incredibly helpful.

As always, feel free to jump into the Discord to share your thoughts or just hang out with the community.

Source

Steam News / 14 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.