Full notes
Full Stop the Blight update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, I'm incredibly excited (and a little nervous!) to announce that Stop the Blight is officially released!
What changed
- Maps
- Gameplay
- UI and audio
Stop the Blight changes
This has been my passion project for a long time. While I built most of it solo, I had help from some amazing freelancers who contributed 3D models, artwork, and music. Their talent really helped bring the world to life.
The game is a tactical tower defense roguelite built around spellcasting, terrain manipulation, and elemental strategy—and now it’s in your hands.
That said, this is just the beginning. There's still more I want to add and improve, and your feedback will help shape where things go next. Here's what's planned for post-launch:
Steam achievements
Improved sound effects and possibly more music
Storyline completion with character dialog and lore snippets
More permanent upgrades, more runes, and more strategic depth
If you've been following the project— thank you. And if you're just discovering it now, welcome! I hope you enjoy playing as much as I’ve enjoyed building it.
Please feel free to join the community, share your thoughts, and help me make this game even better. Your support makes everything possible.
Join the Discord: https://discord.com/invite/gQbn2t5Yfy
Source
Changelog.gg summarizes and formats this update. How we read updates.
