Full notes
Full Stop Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Thank you for playing Stop Dead!
Items with a 🛑 emoji are things found or suggested by the community!
We are looking into problems with saves that cause S+ scores to be incorrectly unlocked in some levels. Unless we figure out the above issue (or some other issue pops up), this will be our last patch before we release Content Update 3.
Added Motivation Levels - This is part of a new mechanic we will be expanding upon in Content Update 3.
Added a new graphics setting: Arms Resolution
🛑 Optimized health and points pickups to use object pooling
🛑 (tentatively) Fixed an issue with perfect jumps that caused inconsistent height
Adjusted color grading on player arms
🛑 Hid certain entries from the Itemdex that should not exist in this version of the game
Adjusted visuals of target waypoints
Made some post process adjustments
Fixed an issue that caused cutouts to function improperly in Orientation
🛑 Fixed an issue that could cause some dialogue to not properly trigger events or play when the HUD was hidden
🛑
Raptors
max leap distance has been decreased
Fixed some collision issues with Iris doors
🛑 Increased strength of FOV speed scaling
Made the achievement
“Skill Issue”
easier to get
Slowmo from breakable objects now only triggers when the player is moving at a high speed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
